View Full Version : Anyone else playing The-West ?
cnath.rm
01-20-2009, 04:40 PM
I've been playing "The West" for awhile and have been rather enjoying it. With world 6 opening up yesterday I wondered if anyone else from Kay's was either playing or looking for another way to waste time? :D www.the-west.net
It's a browser based game, you have your char go around, complete tasks for which you receive money/exp/etc which lead to buying things for your char, allocating skill points, etc. It's the same people who did TribalWars if any of your messed with that one, but here you play just the one char, can join towns, build things in the town, duel other players and take their money, etc.
Bagpuss
01-21-2009, 05:19 AM
I am now.
cnath.rm
01-21-2009, 06:29 AM
I am now.Let me know how you like it and where you are on the map. :)
Bagpuss
01-21-2009, 07:01 AM
I'm up to the cotton picking quest at the moment.
World Map wise I'm in the box down one and in one from the top right corner.
Into my second hour of cotton picking and still no cotton.
cnath.rm
01-21-2009, 08:49 AM
Yeah the cotton isn't as fun to get as some of the other higher drop rate quests.
If you hit weststats.com you can see a list of upcoming quests, jobs and such. Since starting on W6 I've been more or less running 2 hour groupings of jobs as I can only log on during breaks at work. :) A lot of later quests take the same products so it's a way to stock up as well.
Pretty soon you will be running out of energy (it only comes back at 3/hour, or 4.5/hour if you are paying for that premium) so you will want to find a town with a hotel to rest. If you look on the map you can look for grey dots, they are normally abandoned towns, but starting out there are "founding towns" which are just hotels. You pay $10, stay 8 hours, and get a bunch of your energy back.
Bagpuss
01-21-2009, 09:20 AM
There are no towns in my area, can I found my own?
Bagpuss
01-21-2009, 10:43 AM
I'm level 2.
cnath.rm
01-21-2009, 11:04 AM
You can found a town at anytime that you aren't a part of one as far as I know. There are shovel icons around and if you click on one it lets you know that you could found a town there as long as you have $300 and 80 energy to spend doing so. It takes awhile to build up the cash though so I haven't done it yet between the worlds I'm playing on. If you click Ranking in the upper right and enter my username "cnath" you may be able to see where I am. I'm all for my heading your way or finding a spot in the middle if you want to link up for town building.
Random Encounter
01-21-2009, 12:56 PM
I started playing yesterday as something to do on breaks or lulls at work. I'm not even level 2 yet and still picking sugar for the early quests. Name is Andistin.
cnath.rm
01-21-2009, 11:04 PM
Cool, three people would indeed be a decent nucleus for a town.
Bagpuss
01-22-2009, 02:42 AM
Hmm still no towns near me and it cost $300 to found one.
Erm how come the Adventurer Class has this ability...
You can use hotels in foreign towns for free until level 2.
When you cannot select a class until you are level 10?
Arrgh running out of energy and no towns around.
Bagpuss
01-22-2009, 04:50 AM
Where is the wiki on the rules and stuff?
there_is_no_bob
01-22-2009, 07:12 AM
Where is the wiki on the rules and stuff?
Click the help button (? in the lower right) - you regain energy constantly, but slowly - faster in an inn.
I started playing...
I imagine the level 2 refers to the building level; so they can stay at crappy inns for free, but not expensive ones.
cnath.rm
01-22-2009, 08:47 AM
If you head for the upper right corner you will see one town (in red) but they don't have a hotel. To the right of that town on the map is the founding town where I've been sleeping (in grey) For $10 and 8 hours you regain 68 energy I think it is.
there_is_no_bob has it right, there are 5 levels of hotel, and Adventurers can stay in the lowest two for free to matter where they go.
Random Encounter
01-22-2009, 09:55 AM
If you head for the upper right corner you will see one town (in red) but they don't have a hotel. To the right of that town on the map is the founding town where I've been sleeping (in grey) For $10 and 8 hours you regain 68 energy I think it is.
there_is_no_bob has it right, there are 5 levels of hotel, and Adventurers can stay in the lowest two for free to matter where they go.
If I select another activity while already performing one will it cancel my current activity in favor of the new one or queue up the new one to start when I finish my current?
Bagpuss
01-22-2009, 10:35 AM
Queues it up.
cnath.rm
01-22-2009, 01:24 PM
Queues it up.Yep, though if you change your mind you can always cancel a job by clicking on the "x" next to it under the "Work" tab. (or if you are looking at a job and want to kill a job currently in the que) You will get back at least some of the energy that you had put towards that job, and you get paid whatever you would have, rounded in 30 min increments.
there_is_no_bob
01-22-2009, 05:42 PM
Going by "Sam Williamson" for no good reason.
cnath.rm
01-23-2009, 10:46 AM
So what do the rest of you think, if we want to build a town I've got the cash and can build up the experience to do so, but that brings us to location.
We want some place with good jobs close that we can do now, but with some of the good shaded out jobs that we can't do yet. (there are a whole pile of jobs that none of us can see yet, and jobs tend to move when they do major job/quest updates, all of this technically being in beta last I knew, so this isn't really a major point, it's just nice to be close to good jobs.)
Another issue is that until we build a hotel we will have to use a founding town or someone elses hotel (I haven't found anyone who has one yet) in order to rest and regain more energy.
Do we want to go with the upper right corner someplace? There are a few towns there now but all are clustered around the founding (grey town) so I don't think we would want to build right next to them unless we had to.
Thoughts?
there_is_no_bob
01-23-2009, 11:09 AM
So what do the rest of you think, if we want to build a town I've got the cash and can build up the experience to do so, but that brings us to location.
We want some place with good jobs close that we can do now, but with some of the good shaded out jobs that we can't do yet. (there are a whole pile of jobs that none of us can see yet, and jobs tend to move when they do major job/quest updates, all of this technically being in beta last I knew, so this isn't really a major point, it's just nice to be close to good jobs.)
Another issue is that until we build a hotel we will have to use a founding town or someone elses hotel (I haven't found anyone who has one yet) in order to rest and regain more energy.
Do we want to go with the upper right corner someplace? There are a few towns there now but all are clustered around the founding (grey town) so I don't think we would want to build right next to them unless we had to.
Thoughts?
I want to be near a "build the railway" site, personally.
What's required for building a hotel? I'm going to spending pretty much all my xp on building, in order to be able to do that job asap (three more levels will do it for me). I'll be a worker once I hit 10...
cnath.rm
01-23-2009, 02:18 PM
I want to be near a "build the railway" site, personally.
What's required for building a hotel? I'm going to spending pretty much all my xp on building, in order to be able to do that job asap (three more levels will do it for me). I'll be a worker once I hit 10...Do you mean "Laying Railroad Tracks" or "Building a Railroad Station"? I'm not high enough to see the later, but I've seen some good spots near laying railroad tracks with some other useful jobs around if we all want to go that way.
It's a job like any other, but you get to it inside your town, it costs you money instead of paying, and the exp is rather lousy. You decide what building you want to work on and how long you want to work on it. ($60/30 min) The skills used are Construction x3, Leadership, and Repair. At low levels pretty much everyone can build in the town, however as the difficulties of the projects get higher it isn't worth it for people who aren't focused on building/construction to do it anymore.
there_is_no_bob
01-23-2009, 02:29 PM
Do you mean "Laying Railroad Tracks" That's the one!
($60/30 min) The skills used are Construction x3, Leadership, and Repair. At low levels pretty much everyone can build in the town, however as the difficulties of the projects get higher it isn't worth it for people who aren't focused on building/construction to do it anymore.What's the difficulty on the level 1, and how much does it take to build the finished product?
Currently, I'd have 31 labour for it...
cnath.rm
01-23-2009, 02:38 PM
What's the difficulty on the level 1, and how much does it take to build the finished product?
Currently, I'd have 19 labour for it...I can't remember how many total points are needed, when you are finished you get some amount of Constructoin Points instead of the money you would get from a normal job. Most buildings take 100 for level 1, but I think the hotel takes 200.
Do you think we should go for the town location I found? I figure on waiting to see what Random Encounter things before a decision, but I think I found one with a pretty good mix of jobs around it. (though one major update and we could be surrounded with crap ones of course)
there_is_no_bob
01-23-2009, 03:04 PM
I can't remember how many total points are needed, when you are finished you get some amount of Constructoin Points instead of the money you would get from a normal job. Most buildings take 100 for level 1, but I think the hotel takes 200.
Do you think we should go for the town location I found? I figure on waiting to see what Random Encounter things before a decision, but I think I found one with a pretty good mix of jobs around it. (though one major update and we could be surrounded with crap ones of course)
Go for it.
Dr_Avalanche
01-23-2009, 05:53 PM
I've joined, as David Moone. I'm off at some sugar plantation atm.
cnath.rm
01-23-2009, 09:57 PM
I've joined, as David Moone. I'm off at some sugar plantation atm.Sweet!
:( Well on the down side the nifty spot that I'd found seems to have been grabbed...
:) On the plus side I found a rather nice spot that might be even better. I've started the eight and a half hours (I'm 25 min away) of building it. We can pick a long term name, but in the meantime so that people will be able to find it tomorrow I've called it Kays.
I've got the in game names for there is no bob and Dr Avalanche, but still need them for Bagpuss and Random, if you can let me know here or message me in game (I'm there as cnath) to let me know, then as soon as I've got it finished I'll send out invites. This will put us up to the 5 players that a town can hold before you need to up the size of the residence.
there_is_no_bob
01-23-2009, 10:01 PM
RandomAndistin
I'm goning to guess that Bagpuss is Bagpuss. There's one in there.
cnath.rm
01-23-2009, 10:16 PM
Andistin
I'm goning to guess that Bagpuss is Bagpuss. There's one in there.Excellent!! I'd missed it when I went through the thread again, thank you!! :D We should be all set then.
Northcott
01-24-2009, 12:27 AM
I'm in as Northcott -- entirely by frickin' accident. When they asked for a "username" but had "character name" on the login screen, I thought that the two were separate things. Whooops.
Edit: So we've obviously got the potential for an awesomely exploitative town alliance here. :D What character classes were you all thinking about developing as you level up?
I'm eyeing the mercenary. Why? Because, to be frank, I'm an art snob and that's one of the few pictures that I don't actively dislike. The other is the Mexican in the gunslinger category, but I don't plan on going that route. Plus having at least one or two soldierly types in town aids with defending it. And as I'm planning on going the physical/vigor/building route anyway, the two compliment each other pretty well.
And where are you guys getting the funky gear?
cnath.rm
01-24-2009, 06:48 AM
Northcott!! Glad to have another board member in the game, we are going to have to crank out more residences asap it seems :)
I think I'm going mostly builder this world. Not the snobbish "you can't put points into anything but strength and construction" type that I've seen some towns do, but a good focus on it at least. edit: Oh, just so you are aware that the different "sub-class" pictures are just changes in the char picture, they don't actually change the class bonuses or effect anything. :(
Since there is only one general store out of all the towns in the area I'm in, I've had to get all of my gear from quests or finding it while doing jobs. We are going to need a general store, (things cost about 4 times as much if you aren't a member of a town, and I'm not paying $1000 for a donkey) but I'm pretty much sure that's going to be 3rd on the list behind a hotel and the residence upgrade.
Northcott
01-24-2009, 08:19 AM
I'm definitely going the "build stuff/smash people in the face if they try invading" route. I've been examining the equipment list with an eye toward building strength and picking up items that do heavy melee damage while minimizing damage from ranged attacks and/or increasing toughness. Being one of the Military classes will boost tactics by 50%, so that's a solid investment, too.
I won't be nearly as much use as a focused builder, but if I can increase levels quickly enough then I may at least be able to help with a little income and some low-level building.
Edit: BTW, where is 'our' town, and what is it named? :D
cnath.rm
01-24-2009, 08:41 AM
Edit: BTW, where is 'our' town, and what is it named? :DUntil we come up with a better name, the town is simply named "Kays" and is in the upper right corner section of the map.
High Str can work well for the build/smash indeed. :) My highest char (W4) could actually do a bit of damage if I put dueling clothes on him instead of boosting his building clothes on him.
Northcott
01-24-2009, 09:05 AM
Not much up there for a po' low-level boy to do! I'll have to work my way up in that direction.
Edit: I'm gonna scythe me a harvest and then see if I can find a hotel to rest up in. Then it's back to the grind tonight! I'll be a mighty level 3! (Unless passing out from lack of energy occurs first)
cnath.rm
01-24-2009, 09:41 AM
Not much up there for a po' low-level boy to do! I'll have to work my way up in that direction.
Edit: I'm gonna scythe me a harvest and then see if I can find a hotel to rest up in. Then it's back to the grind tonight! I'll be a mighty level 3! (Unless passing out from lack of energy occurs first)Yeah, the job changes over the levels can be a problem that way :( My highest char is at 34 and I've still got a pile of things popping up that I can't do yet.
Hit weststats.com and you can get a full rundown of what you will be needing for quests. :) It's really really helped me to be able to load up a couple of jobs and then ignore it till later. :)
there_is_no_bob
01-24-2009, 11:02 AM
I'll be there in around 9 hours. I've got a lot of travelling to do, after which I've got an hour of hotel building queued up.
And we could certainly use a soldier. So far there's two workers and I don't know where the other guys are heading...
Northcott
01-24-2009, 11:08 AM
Hotel would be lovely. Soldier it is. And I've been taking full advantage of weststats.com. :) Lovely site, that. Has me thinking about a cavalry sabre, or other delightful sharp and pointy things.
there_is_no_bob
01-24-2009, 11:13 AM
Hotel would be lovely.
You're tellin' me. I've yet to actually use one - I just wait an hour until I've got the energy required to do 10 minutes of something, then do it a long way away. By the time I get there I've got enough energy for doing work that might actually get me something.
Unfortunate side effect being that I need to travel 8 hours to get back to the starting area...
Xavier Lang
01-24-2009, 01:03 PM
I guess I'll poke around for a bit.
Random Encounter
01-24-2009, 01:17 PM
Ok, I didn't log onto Kay or the West yesterday but I got the town invite and joined today.
I wasn't sure how to build my character so I've been raising my charisma thinking that while it's not used in as many early jobs it will probably be very useful at higher level jobs.
At least I hope it is.
cnath.rm
01-24-2009, 01:42 PM
Ok, I didn't log onto Kay or the West yesterday but I got the town invite and joined today.
I wasn't sure how to build my character so I've been raising my charisma thinking that while it's not used in as many early jobs it will probably be very useful at higher level jobs.
At least I hope it is.It does get used indeed, Trading being a big one, but the other three get used a good bit as well. Weststats has a skill page where you can pick a skill and see what all jobs use it. :)
cnath.rm
01-24-2009, 01:52 PM
I guess I'll poke around for a bit.Are you using the name eXplor3r in the game offhand?
Now with both Xavier and Northcott joining the game, do we want to switch to building residences instead of a hotel so that we can get them invites? It would mean walking an hour one way and paying to use the hotel there, but it would give us two more people working on the town.
there_is_no_bob
01-24-2009, 02:14 PM
Now with both Xavier and Northcott joining the game, do we want to switch to building residences instead of a hotel so that we can get them invites? It would mean walking an hour one way and paying to use the hotel there, but it would give us two more people working on the town.
I'm good either way, though I think the residence may take longer - the higher difficulty will slow things down - and once we've got that built, we can more easily get the funds needed to build the residence.
If somone can put 30$ into the treasury, I'll put in another 1/2 hour into building either one. Still got 5 3/4 hrs before my hotel task is finished.
Are you using the name eXplor3r in the game offhand?
Think he's probably using the same name. There's an Xavier Lang in there.
Bagpuss
01-24-2009, 02:22 PM
And where are you guys getting the funky gear?
Jobs with a decent luck percentage and being lucky I just got a sweet shirt and boots.
+1 traps +2 Horseback shirt.
and
+4 Repair, +4 Leadership boots!
Nice.
The cap most people have comes from a quest.
there_is_no_bob
01-24-2009, 02:29 PM
The cap most people have comes from a quest.
Same with the broken clay jug weapon.
I've picked up the same boots Bagpuss has from job work as well as a spare cap and a worn out slingshot.
cnath.rm
01-24-2009, 02:33 PM
Same with the broken clay jug weapon.
I've picked up the same boots Bagpuss has from job work as well as a spare cap and a worn out slingshot.Once we have a shop (gen store, tailor, or gunsmith) we will be able to sell items that we don't need. I normally end up carrying a bunch of extra stuff as I figure it will come in useful later, either for stat bonus or as cash that doesn't take up space in the bank.
Bagpuss
01-24-2009, 02:43 PM
Anyone notice that a quarter is worth a dollar.... must be deflation due to the credit crunch.
I had $164 dollars, I've banked 80 and put 80 to the town. I've got some cotton picking to do they I will help with construction.
Northcott
01-24-2009, 02:48 PM
If you've started the Hotel, I say finish it. It's worth having around. The residence can be tackled with more single-minded focus after, and then we can team up to build up the rest. Gunsmith, tailor, and general store all look very valuable.
As for stats -- they've done a very good job ensuring that no one set of stats will carry the day. You can focus in one stat, but if you go too heavy I think it could burn you later on. At first glance, it seems like having some balance to it works best.
there_is_no_bob
01-24-2009, 03:13 PM
Cross-posted from the town, since Northy can't see it
I've got:
4 Strength 9 Construction, 5 Vigor, 4+5 Toughness, 4 Stamina/health
0 Mobility 1 riding/reflex/dodge, 0 hiding/swimming
1 Dexterity 1 aim/shooting, 1+1 traps, 4 fine motor, 1+5 repairing
2 Charisma 2+4 leader, 5 tactics, 6 trading, 2 animal, 4 appearance
Plan for the next three levels
+1 Str, +3 Construct each level ->pick worker
Hey, I can finally see the town! For the longest time it was just a blank spot, though I could still access it through the sidebar menu.
Northcott
01-24-2009, 04:44 PM
Lvl 4 -- Hanging out in Austin. It's a little too isolated for my tastes. Not enough jobs nearby, and certainly not the ones I need. But not bad overall. Only a grid block or two away from Kays.
Random Encounter
01-24-2009, 05:23 PM
I'm still hours away from getting to town at this point. I was one of the southern border squares and it was a 9.5 hour walk to get to Kay.
Northcott
01-24-2009, 05:26 PM
Yeah, I've been working my way toward it by tackling jobs I either need for quests, or want to tackle for cash or XP. I'm still quite some way away, but I figure by the time I get to Kay I'll be of a level where I can contribute.
Dr_Avalanche
01-24-2009, 06:07 PM
I was lucky enough to start almost right next to Kay, but so far I don't really have much to contribute.
cnath.rm
01-24-2009, 06:21 PM
Yeah, I've been working my way toward it by tackling jobs I either need for quests, or want to tackle for cash or XP. I'm still quite some way away, but I figure by the time I get to Kay I'll be of a level where I can contribute.Great luck finding the Blue Bandanna!! It's a quest item later on!!
there_is_no_bob
01-24-2009, 08:13 PM
I just got 14 construction points for an hour of building (with 23 labour points). Hopefully I'll level to 8 after I get another poster, at which point I'll have another 12 labour points for town building.
Hopefully, that'll net 22 points - so something around 17 hours, provided I've got the money and enough motivation.
Which means another 900$. Bother.
Hmm. Sixteen points from the last hour. We're up to 25%. Looks like 1140$ more will be required to finish it. Well, I'm out of energy anyway. And money.
Northcott
01-24-2009, 09:54 PM
That can't be the blue bandana I found, then -- mine's a little item with +2 swim and +1 ride, or some odd combination like that. I suppose it must be a floatation device that's worn around the neck... ;)
And don't worry too much about the cash, bro. Once there's enough room for a bunch of us to jump into the town, regular contributions should keep the quid flowing.
cnath.rm
01-24-2009, 10:01 PM
That can't be the blue bandana I found, then -- mine's a little item with +2 swim and +1 ride, or some odd combination like that. I suppose it must be a floatation device that's worn around the neck... ;)Nope, the Blue Bandanna along with $170 gets you past the last part of the "Waupee's Grandfather" quest series. :D The Barmaid gives you the golden bird thing that the Indian wants, and after that you can pay the grandfather money to reallocate skill and stat points.
Northcott
01-24-2009, 10:10 PM
Oooooh, the funky shaman bastard! Yeah, I'm kind of looking forward to that. Presuming I can pull it off. :D
cnath.rm
01-24-2009, 10:27 PM
Oooooh, the funky shaman bastard! Yeah, I'm kind of looking forward to that. Presuming I can pull it off. :DBy that point the bandanna is actually the harder requirement. People end up searching through towns General Store's for someplace that sells it, the items that each shop sells are randomly picked for each level aside from the riding animals. The same with the Black Headband, you need it for a quest (and it's actually useful at times) and it can be in the first level Tailor's shop.
Bagpuss
01-25-2009, 05:09 AM
Is it better leaving town building to those with the best labour points? Or does anyone with at least one point contribute? I was wondering how it relates to money from the town treasury and such?
cnath.rm
01-25-2009, 07:52 AM
Is it better leaving town building to those with the best labour points? Or does anyone with at least one point contribute? I was wondering how it relates to money from the town treasury and such?At this point I think we could maybe put a limit of 10-15 points as min? I'm not sure exactly where the line should be. I'm not sure where we are as far as our top builders and to be honest as long as progress is being made on the hotel and people are putting in money it sounds good to me. Down the road we can focus more on different roles and figure out who builds and who doesn't. *shrugs*
there_is_no_bob
01-25-2009, 09:59 AM
Is it better leaving town building to those with the best labour points? Or does anyone with at least one point contribute? I was wondering how it relates to money from the town treasury and such?
Post your results and stats, and we can figure it out.
I'm probably getting the most building results, on account of I'm not very good at anything else (so gettting money is a slow process for me). I'm not sure how the town treasury relates, but I think it may be a little worse than spending your own cash; not enough data to say. Also not sure how much motivation affects things.
cnath for thirty minutes:7 points, 3.5%
Bagpuss for thirty minutes:6 points, 6.5%
Me for an hour:14 points, 13.5%
cnath for 30 min:7 points, 17%
me for an hour:16 points, 25% (using treasury cash from David Moone, mostly)
Andistin for 1 hr:(not sure)
David Moone for 1/2 hr:(not sure), 33%
So total spent:600$, averages out to 13.2 points per half hour.
Up to everyone whether they think they're better off dropping off cash or doing it themselves. Right now I'm off picking sugar cane, and then I'm off for a rest...
cnath.rm
01-25-2009, 10:57 AM
cnath for thirty minutes:7 points, 3.5%
Bagpuss for thirty minutes:6 points, 6.5%
Me for an hour:14 points, 13.5%
cnath for 30 min:(edit 7 points)
me for an hour:16 points, 25%
Andistin for 1 hr:(not sure)
David Moone for 1/2 hr:(not sure), 33%
So total spent:600$, averages out to 13.2 points per half hour.Motivation can play a huge part in things, if your motivation drops below 90% then building at least isn't really worth it. I've got an hour of building keyed up for after working other jobs and a new hat to help out with it. (adds +3 to Leadership) I'm close enough to jumping a level that hopefully I'll have the extra levels points put into Str/Construction. Edit: I'm going to cancel it for now to make sure that I've made the level jump.
Xavier Lang
01-25-2009, 11:48 AM
I'm enjoying the game enough to stick around. Let me know if I can help or if I need to wait for something else. Still learning the game, only level 2.
there_is_no_bob
01-25-2009, 12:00 PM
I'm enjoying the game enough to stick around. Let me know if I can help or if I need to wait for something else. Still learning the game, only level 2.We need to build up the town to level 2 residences, at which point we can send you an invite.
Towns can have 5 people/level of residence...
Just do whatever, and try and aquire as much money as possible - though you should focus on completing the inital quests for a while. It'll be a few days before we get that done, but we should have our hotel built soonish which will speed up the process considerably
Northcott
01-25-2009, 03:42 PM
http://www.weststats.com/Skillset/31e100ac03d0aa4b54e987957d538763/
That's where I currently stand, without items. Level 5. Expecting 7-ish by the end of the night, maybe more. I should be at the point where I can help out with the town soon.
cnath.rm
01-25-2009, 04:08 PM
Well, the job worked at finishing off the last exp I needed so I'm back on for building. I got a pair of Grey Cotton Shoes, they are the Str+1, Stamina+5, but I would so father have the Construction+4, Swimming+4 boots.
http://www.weststats.com/Skillset/0cafc399e7068b6389089c1a4ffe7ffc/
Northcott
01-25-2009, 05:43 PM
Any idea if it's possible to trade items through the Ponly Express/post service? That'd be a huge advantage to working in a big group.
cnath.rm
01-25-2009, 09:42 PM
Any idea if it's possible to trade items through the Ponly Express/post service? That'd be a huge advantage to working in a big group.Unfortunately I know, and it's a resounding no. Not only for now, but for the future. :( They figure that it would be far too unbalancing. There have been a whole bunch of ideas tossed out on the game forums but they have been pretty universally shot down. I can see their point, but it doesn't mean that I have to like it.
Northcott
01-25-2009, 10:42 PM
DAMN. :) That would have been /so/ useful. Even if just bartering with people from another town who have access to items we don't. Or in the case I'm in now, where I need a ham to be able to get through a quest -- and the damned thing just won't drop into my inventory. Hours spent tending effin' pigs!
Northcott
01-25-2009, 11:08 PM
Y'know, I'd love to see this sort of game done with a slightly more simulationist bent. Not too much, mind you, but enough so that there was some sense of character to it. I love the founding of towns, the variety of equipment and the twinky little fun you can have in outfitting shit, earning it, etc. And it's very cool that you can set this stuff to go in the background and then walk away and do shit that matters. That in particular is awesome.
But there's this part of me that would love closed-ended stats. A skill list that develops from use. Rather than strictly needing skills to do a job, you need that minimum, but doing that job may also help raise those skills specifically. Just a little touch of RPG in with the game.
Edit: YARGH! 3 hours wasted trying to get a Ham. Going on 3.5 now.
cnath.rm
01-25-2009, 11:16 PM
Edit: YARGH! 3 hours wasted trying to get a Ham. Going on 3.5 now.If you think that's bad... just wait till you are trying to get a flag from Guarding the Fort.... :mad::mad::mad:
Northcott
01-26-2009, 12:57 AM
Yeah, I'm expecting that one'll be a devil. I wanted to start that ASAP, but I don't have the skills for it.
Mind you, in the building shit/busting shit up department I'm doing stellar! :D
Also, I noticed that one or two other towns are doing 'rotating membership' to keep the funds coming in quicker and the building going faster. Probably take too much effort, but it's something to consider.
Edit: Outta curiosity, how close are we to getting the hotel done? (And after that, residences) -- Damn. I just noticed that there are no granite quarries/mines around the town.
there_is_no_bob
01-26-2009, 03:47 AM
Edit: Outta curiosity, how close are we to getting the hotel done? (And after that, residences) -- Damn. I just noticed that there are no granite quarries/mines around the town.
50.5% - the residence will take about the same amount of time, maybe a bit less.
I've just picked up a pair of shoes that'll let me gather beans, so I'll be able to gather cash more quickly. I'm going to be doing an hour of that, then sleeping for an hour before heading to build for as long as I can afford. Then I pick more beans. Repeat...
On the plus side, I need beans for a quest.
Bagpuss
01-26-2009, 05:06 AM
Since I work out about 6 construction points per half hour at $60 (I think) do people still want me to build when I can or should I just concentrate on leveling and putting money in the town treasury?
cnath.rm
01-26-2009, 05:50 AM
Since I work out about 6 construction points per half hour at $60 (I think) do people still want me to build when I can or should I just concentrate on leveling and putting money in the town treasury?That actually isn't too bad at our level overall, I've dumped the last level or two into Str/Construction and for an hour I'm hitting 16 construction points.
On the rotating memberships front, I've made all the townspeople members of the council, so they can send invites, approve invites, and boot people other then me. We could consider a rotation, and it would work better for us then for some I'm sure (and you can't be attacked if you aren't a member of a town) but I'm not sure if we want to go for it. Thoughts from everyone?
there_is_no_bob
01-26-2009, 06:23 AM
should I just concentrate on leveling and putting money in the town treasury?
Probably. There's not a lot of jobs I can do that earn decent cash - beans is my best one at the moment (though I'll be doing a fair amount of it, since three beans will get me a level), but I got sixteen points for an hour last time, and that wasn't at full motivation.
I'd love to spend 2 hours working on the hotel, but there's no way I'm going to come up with 240$ (hell, I haven't come up with 240$ in my entire time playing).
...though I haven't sold anything yet.
Bagpuss
01-26-2009, 08:53 AM
Is it me or do Soldiers appear to make better duelist than Duelist.
The access to better weapons, health and tactics?
Where as Duelist seem to have nothing to actually help them in a fight.
there_is_no_bob
01-26-2009, 02:01 PM
Is it me or do Soldiers appear to make better duelist than Duelist.
The access to better weapons, health and tactics?
Where as Duelist seem to have nothing to actually help them in a fight.
They do, except that duelists are better at making a living from dueling - they can chase people down, are able to fight more often, and make more money at it, too.
For actual ass kicking, the soldier is better. Especially if we can get enough people to go beat down on another town (I'm thinking White Fall folks need to be more polite)...
Northcott
01-26-2009, 03:23 PM
Soliders are excellent at defending, not so great at attacking. Tactics comes into play when you're the defender rather than the attacker -- I don't know that they count it every fight. I think it just counts for the initial setup. That 3 level difference in weapons could be sweet at the right levels, but after looking around I'm thinking that you're pretty much SOL if you're looking for fine weapons. :) And in the grand scheme of levels, a difference of 3 will be a nice advantage at some points, and useless at others.
Edit: And yet the "Guard the Fort" job requires Appearance rather than Tactics... Fuckers.
there_is_no_bob
01-26-2009, 07:28 PM
Just leveled - now up to 30 labour points.
Working on the hotel for 1/2 hour, then I need to find another 7$ to put another 1/2 hour in...
Hotel is at 67.5%
cnath.rm
01-26-2009, 07:49 PM
Working on the hotel for 1/2 hour, then I need to find another 7$ to put another 1/2 hour in...I've been going to Eclipse come time to sleep because they also have a general store so I can sell extra products and such. (Milling grain gives good $/exp results, and the flour you can get isn't used for anything, even if it only sells for $2 each)
there_is_no_bob
01-26-2009, 08:05 PM
That's where I've been doing most of my sleeping, and I sold a bunch of stuff to get the funds to work on the hotel.
Now I'm stuck with no quests possible, which sucks ass. Getting a turkey is impossible at the moment (and requires a lot of skills I don't have or particularly want at this point), as is getting a hammer.
Ah, well, 2 1/2 hrs I'll definitely have enough money and energy to put another 1/2 hour into building.
cnath.rm
01-26-2009, 08:09 PM
Now I'm stuck with no quests possible, which sucks ass. Getting a turkey is impossible at the moment (and requires a lot of skills I don't have or particularly want at this point), as is getting a hammer.Yeah... Hunting Turkey was changed in the last major update... I started on World4 and got the Turkey before level 10... just about everywhere else I've got it I've had to wait at least another 5 levels. It was a really bad change imho.
Edit: And yet the "Guard the Fort" job requires Appearance rather than Tactics... Fuckers.True, though Tactics is useful for Cowboy (good exp and at least 3 quests need steaks) and Picking Oranges (no quests for oranges but the exp is good enough that I am still putting it into the rotation past level 30)
Northcott
01-26-2009, 08:18 PM
Yeah, Turkey and Fence Mending are a real pain in the ass given where they are in the quest rotation compared to what's required to pull them off.
I find it rather amusing that picking oranges is a fairly dangerous job that requires Tactics for success. One can only imagine droves of angry Orange Rights Activists roaming the orchards, attacking anybody who dares seek a sweet, cirtrusy treat.
Next time a world opens, we should co-ordinate and build together from the beginning. This project could prove to be a valuable learning experience for the future.
cnath.rm
01-26-2009, 08:40 PM
Yeah, Turkey and Fence Mending are a real pain in the ass given where they are in the quest rotation compared to what's required to pull them off.Particularly as the reward for fence mending is one point of the repair skill. (though that is another point towards building things so that's good at least) Oh, once you do get hunting turkey, if you manage to roll really well and get three, you might want to consider hanging on to the extras as you will need two turkey legs later on.
Next time a world opens, we should co-ordinate and build together from the beginning. This project could prove to be a valuable learning experience for the future.100% agreement. :)
cnath.rm
01-26-2009, 10:09 PM
74.5% on the hotel now, and I've got another half an hour keyed up before I hike off to sleep.
I'm hiking the extra 10-15 min to neverneverland to sleep as they have the Red Rags for $48 in their tailor shop that adds Setting Traps+1 and Construction+2 :) and I think I have enough to pick it up without slowing down my building too much. They also have the Black Headband which is a quest item and adds Repair+2 Trading+2 but I don't have an extra $72 to be able to pick that up, Construction counts three times as much as Repair when building so it's a better deal from that angle as well.
there_is_no_bob
01-26-2009, 11:30 PM
Bloody hell. 1 point off being able to prospect! 1 goddamned point!
Edit:Goddamn! I'm a fucking idiot! Forgot to allocate my points from my level gain and hit "confirm"! No wonder I didn't improve my construction rate...
Northcott
01-27-2009, 03:02 AM
Is it wrong that I'm eagerly looking forward to when I can indulge in the "gravedigger" profession simply because of the massive bonus they get to finding items? :D
That's right. I'm going to rob the dead for fun and profit.
Bagpuss
01-27-2009, 03:57 AM
Bloody hell. 1 point off being able to prospect! 1 goddamned point!
I did the same with bean picking!
On the plus side I found some +4 Swimming +4 Construction boots (although I wonder how steel toe caps that help with construction help with swimming as well). (So that's like +12 to building)
On the down side I was wearing +4 Repair, +4 Leadership boots (so it only works out at +4).
cnath.rm
01-27-2009, 05:51 AM
A couple of times I ended up checking skills and realized that I had forgot for a couple of levels :D
Up to 82.5% I hit 9 construction points after my last 30 min before I put my char to sleep for the night.
Got hit twice during the night while I was working though. The first one I beat and won some exp and $21, the second one beat me and stole $11 so it came out ok overall. If you click on the name in the report you can see their gear and find out what town they are from. I am guessing that alvin69 may be in a rotating town as they aren't listed as being a part of a town. (which means that even if we couldn't hit them back even if we had a Mortician) MAHLUPHET on the other hand is a part of a town that I think built the Mortician first in order to be able to duel everyone around them to build up money that way. Fast/easy way to post attack reports that we might want to use so that our duelists/soldiers will know who to track down and beat that crap out of. :D
alvin69 from - lost $21
MAHLUPHET from Unholy Disciples stole $11
Bagpuss
01-27-2009, 06:34 AM
I just dump cash out of my bank into the treasury, it's not like it's earning interest and being able to rest safely will pay back pretty quickly. So there is $60 if anyone wants to work for 30 minutes.
Bagpuss
01-27-2009, 06:39 AM
Oh and this http://www.weststats.com/ was the site I was thinking about before. Rather than just the Help.
cnath.rm
01-27-2009, 08:37 AM
Is it wrong that I'm eagerly looking forward to when I can indulge in the "gravedigger" profession simply because of the massive bonus they get to finding items? :D
That's right. I'm going to rob the dead for fun and profit.Nope, not wrong at all... :D
Oh and this http://www.weststats.com/ was the site I was thinking about before. Rather than just the Help.Yep, a wonderful wonderful site indeed. :)
Random Encounter
01-27-2009, 09:04 AM
I'm currently in a rotation of working until I have money then heading back to Kays to build for however long I can afford to do so. Do all jobs take the same amount of energy/time to complete? Jobs don't list energy required but it seems silly to me that 2 hours stream fishing would be as tiring as 2 hours prospecting or mowing fields.
cnath.rm
01-27-2009, 10:59 AM
Do all jobs take the same amount of energy/time to complete? Jobs don't list energy required but it seems silly to me that 2 hours stream fishing would be as tiring as 2 hours prospecting or mowing fields.Yeah, but that's the way it works I'm afraid. Energy Points required are:
3 points - Ten Minutes
6 points - Thirty Minutes
12 points - One Hour
24 points - Two Hours
So trying for ten minutes on a job isn't really great as far as the odds if you are looking for a product, and totally sucks as far as getting money/exp.
Northcott
01-27-2009, 12:41 PM
I just dump cash out of my bank into the treasury, it's not like it's earning interest and being able to rest safely will pay back pretty quickly. So there is $60 if anyone wants to work for 30 minutes.
Solid philosophy. As there aren't that many stores up and active in the world at the moment, I find I've got money accruing and nothing to blow it on.
As an aside? I find a 'hit list' to be amusing as Hell. There's something brutally funny about showing up a month later to have three or four people stomp on somebody's guts for stealing 11 bucks.
As I'm going up in levels I'm trying to figure out how to build the best soldier -- which is to say, a punishing brute who can really make people suffer for attacking the town. My theory is that if I focus on Strength gains, I can aid in construction, be able to pick up a decent number of jobs on the way, and get an advantage in both Vigour and Toughness, which allow him to dish out damage and take it. Both in melee combat.
Being a soldier, there's also an advantage in boosting Charisma, as it a) aids in careers, and b) provides advantages via Appearance and Tactics, both of which come in useful for duels.
Past that I'm looking at boosting the Aim, Dodge, and Reflexes skills to try and make sure that he a) hits what he's swinging at, and b) isn't helpless against guns. Thankfully there's some rather sweet melee weapons higher up that help boost things like Reflexes.
I just can't wait to get a machete. It'll feel less silly!
Random Encounter
01-27-2009, 12:44 PM
I saw a broken bottle as a weapon in a store today for $125 when the intact version of the bottle in my inventory would be worth $2. That amused me somewhat.
there_is_no_bob
01-27-2009, 12:57 PM
Is it wrong that I'm eagerly looking forward to when I can indulge in the "gravedigger" profession simply because of the massive bonus they get to finding items? :D
That's right. I'm going to rob the dead for fun and profit.
I'm going to be dong that as soon as I can! Graveyards are going to be party time, man!
Utrecht
01-27-2009, 01:09 PM
OK, when do you get experience - I have been picking cotton for 4 hours and no movement on my xp bar...
cnath.rm
01-27-2009, 01:30 PM
As an aside? I find a 'hit list' to be amusing as Hell. There's something brutally funny about showing up a month later to have three or four people stomp on somebody's guts for stealing 11 bucks.
As I'm going up in levels I'm trying to figure out how to build the best soldier -- which is to say, a punishing brute who can really make people suffer for attacking the town. My theory is that if I focus on Strength gains, I can aid in construction, be able to pick up a decent number of jobs on the way, and get an advantage in both Vigour and Toughness, which allow him to dish out damage and take it. Both in melee combat./QUOTE]Yeah, I'm not so much looking to build a hit list as just trying to show the kind of info needed in a report so that the heavy hitters can come down on someone right after they have attacked. :lol: You might want to check out the game forums as they normally have info on different builds and such. :)
[QUOTE=Random Encounter;83811]I saw a broken bottle as a weapon in a store today for $125 when the intact version of the bottle in my inventory would be worth $2. That amused me somewhat.Yeah, that is rather amusing, I wouldn't buy one though, I normally end up finding a few decent weapons and have yet to buy a weapon as far as i know.
OK, when do you get experience - I have been picking cotton for 4 hours and no movement on my xp bar...Hmm, I'm not sure what the exp is for cotton, some of them it's like 1% which sucks to say the least.
Northcott
01-27-2009, 01:31 PM
Really? Cotton should be giving some XP at least. It's real value is as a quest item, though. That holds true for a lot of the early jobs. (edit: It's 4% XP, which isn't bad at all at the early levels)
Thanks for the tip, Cnath. I'll be sure to peek in at the forums.
there_is_no_bob
01-27-2009, 01:33 PM
OK, when do you get experience - I have been picking cotton for 4 hours and no movement on my xp bar...
Check your character (on the left hand side, at the top). For some reason the bars don't update until you've looked at your character (same goes for money, energy, health). At least for me.
The main way to gain XP is to do the quests at low level (though I imagine you're aiming for the quest that needs cotton).
Also, check your reports (right hand side) to see the results of your jobs.
Bagpuss
01-27-2009, 02:47 PM
OK, when do you get experience - I have been picking cotton for 4 hours and no movement on my xp bar...
Did you check what the report for finishing the job said? You should have at least gained that XP in that time.
Dr_Avalanche
01-27-2009, 03:45 PM
There are no other quests than what those guys in the saloon offer, are there? Because I've hit a wall there right now, as my skill levels are too low to do the current quests I've been offered. I guess I'll just have to grind my way to the next level...
there_is_no_bob
01-27-2009, 03:55 PM
There are no other quests than what those guys in the saloon offer, are there? Because I've hit a wall there right now, as my skill levels are too low to do the current quests I've been offered. I guess I'll just have to grind my way to the next level...
Yah. It sucks. I've got two quests available, and neither of them are doable for me (it'll take something like 4 levels before I can start them...).
Make sure you do the best xp earners for long periods of time, as opposed to doing them as often as possible. I'm pretty sure this game operates on a round-down sort of system.
Damn, that laying railroad is nice. 32XP for two hours!
Utrecht
01-27-2009, 05:25 PM
Did you check what the report for finishing the job said? You should have at least gained that XP in that time.
As bob mentioned, I needed to refresh things.
Oh, and I am walking up the Kayes - going to take me 10 hours....
there_is_no_bob
01-27-2009, 05:29 PM
Oh, and I am walking up the Kayes - going to take me 10 hours....We'll have the hotel finshed by then.
If I had the energy and money I could probably finish it in pretty quick - I just got to 10, and I've now got 57 labour points for building.
cnath.rm
01-27-2009, 07:12 PM
Hotel is finished!!
I've got a half an hour set towards residences, I've been juggling jobs around so if you look at the bank you will see that I've donated then canceled and been refunded a few times. (but always with the same amount donated again right after) That way even if I have another job in the queue the money is still out of my account even if I haven't been able to get to the town to bank/donate it. :) It can work nicely it avoiding having cash on you if you are worried about getting hit/robbed, figured I'd share the tip. :)
It looks like it took us two days to put up the hotel, and while the difficulty of building the residences higher, our skills are as well. What do you all think? Can we do it within another two days?
there_is_no_bob
01-27-2009, 07:21 PM
It looks like it took us two days to put up the hotel, and while the difficulty of building the residences higher, our skills are as well. What do you all think? Can we do it within another two days?
Should be pretty easy - I've got a 1/2 hour set for residence building, with far more labour points than I ever had for the hotel, then I'm sleeping (for free! Major cost savings!).
Edit: 9 points for a half hour.
Ergeheilalt
01-27-2009, 10:04 PM
I leveling and traveling. I've found a rather sweet spot, so I'm reluctant to leave. Everything is pretty close.
there_is_no_bob
01-27-2009, 10:25 PM
~1220$ required to build the residence if I'm working in 2 hour increments - approx 12 hours. Might be worth swapping out people if others want to donate cash.
cnath.rm
01-27-2009, 10:58 PM
~1220$ required to build the residence if I'm working in 2 hour increments - approx 12 hours. Might be worth swapping out people if others want to donate cash.If we have people close by to where they could quickly answer the invite, and also have people willing to take the time out of the town then I'm fine with doing some rotation.
With several people working we could rock out the building, though one person wouldn't be able to keep going with six 2 hour segments as the motivation will keep going down I'm afraid.
Northcott
01-27-2009, 11:24 PM
I can probably make it there sometime tomorrow. Right now I'm in a job/sleep binge, nearly level 10. It's like my holy grail. Plus I've finally started to flippin' find items! Now if I could just find some useful ones...
there_is_no_bob
01-27-2009, 11:32 PM
With several people working we could rock out the building, though one person wouldn't be able to keep going with six 2 hour segments as the motivation will keep going down I'm afraid.
Yeah, but you and me could swap off in 2-hr segments pretty well...
Bagpuss
01-28-2009, 04:03 AM
~1220$ required to build the residence if I'm working in 2 hour increments - approx 12 hours. Might be worth swapping out people if others want to donate cash.
When I next go to town I dump my remaining cash into the pot, then I'll leave town if you like. I only have about 2 labour points to constructing residences at the moment, so other than money I won't be much help. Although wait till tomorrow so I can at least sleep in the hotel I helped build for free.
cnath.rm
01-28-2009, 06:03 AM
I can't see how it came out as they are sleeping r/now, but I seem to have been attacked while working during the night. :( On the plus side, I now have a fancy new club to try smacking them with next time they try.
Since I handed you all town councilor rights, if Bagpuss wants to leave the town for a bit (which will mean that he can't get robbed) who ever else is online at the time can hand out invites so we don't have people waiting around longer then we have to.
I've got an hour of residences keyed up for as soon as I'm done sleeping, then back to money/exp jobs to key up more time. :)
Northcott
01-28-2009, 06:31 AM
I've got a couple hundred bucks to dump in, and 27 points in the Construction skill. Not nearly as much as you higher-level build-focused people, but it may help.
C'mon, level 10! (Shit, c'mon levels, period!)
Bagpuss
01-28-2009, 06:57 AM
I'll leave on the condition that you folks give me the first invite when you get the residence finish.
cnath.rm
01-28-2009, 08:46 AM
I'll leave on the condition that you folks give me the first invite when you get the residence finish.Absolutely without question. And after it's built, as far as I'm concerned anybody from Kays comes before anybody we decide to let in as the town grows.
Northcott
01-28-2009, 12:59 PM
It looks like duelling may be the quicker way to both XP and cash, if you've got the brutal nature for it. I'm pondering this as a possible route.
cnath.rm
01-28-2009, 01:27 PM
It looks like duelling may be the quicker way to both XP and cash, if you've got the brutal nature for it. I'm pondering this as a possible route.It can have it's advantages. When my char on W4 was attacked and defeated my opponent I know that I ended up with 30-60exp from what little I remember. (the person who attacked me was of decent level) Combat troops are Incredibly useful to have around. People sometimes quit attacking your town after you beat the crap out of either them or the builders of their town.
Northcott
01-28-2009, 01:55 PM
That settles it. As soon as I can, I'll focus on the soldier path and dump into combat stats. When I'm working more jobs I'll aim for XP and items and level up as quick as I can so that I can start picking off the people who harrass the town.
Random Encounter
01-28-2009, 02:34 PM
After I spend my current cash on the residences you can boot me from town. I liked the Adventurer class so I can stay in the town hotel for free right now even if I'm not a member of the town. Just be sure to invite me back once the houses are done. :D
cnath.rm
01-28-2009, 05:08 PM
That settles it. As soon as I can, I'll focus on the soldier path and dump into combat stats. When I'm working more jobs I'll aim for XP and items and level up as quick as I can so that I can start picking off the people who harrass the town.That sounds great, the one lady just hit me again. She didn't get any money, but I'm still not thrilled about her coming out with 29 exp just for annoying me. :)
After I spend my current cash on the residences you can boot me from town. I liked the Adventurer class so I can stay in the town hotel for free right now even if I'm not a member of the town. Just be sure to invite me back once the houses are done. :DOr if you go to the town hall you can click on Leave Town which will do the same thing. :) the Adventurer class rocks. I'm playing a couple of them on other worlds and the only problem I have is when the bank is at a low level and I miss the extra 20% bonus that Builder gives to the bankable amount. Not a problem whatsoever, whoever leaves is first back in without question.
I'm offline till late tonight (gaming tonight) so any of the rest of you can send out the invite once a spot is open/open the spot if Random hasn't logged on to read this. (in town hall click on residents, click on the person's name, then you have the option to dismiss them.)
Which of those of you outside the town are ready to stop by? and who has the highest amount of construction points? I will let whoever can send the invite decide who it goes to and we should be all set to go onward towards residences and bigger/better things for Kay's. (speaking of which, are we ok with that name? or should we come up with something else? I thought of naming it something Squirrel/NKL/NTL related but wasn't sure that would be in good taste.)
Northcott
01-29-2009, 01:30 AM
I dunno... I like the western vibe. Kay's Gulch. Kay Hollow. Squirrel Hollow. Squirrel Pass. Something like that! :D
Now how the Hell do you visit the town? I keep trying to put money into the treasury, but it says I have to visit the town to do it. Goddamned thing...
Northcott
01-29-2009, 01:37 AM
AUGH!!! And I'm one build point off of being able to help with residences. I'll start on another building then, since I can only do low-level stuff. Perhaps our general store or weapon shop.
Edit: Problem solved. My building skills weren't elite enough to help improve the Town Hall, but I could start the level 1 Gunsmith with a +15 building bonus. Couldn't figure out how to deposit money in the bank/treasury, so I funded it privately. $240 for 2 hours work.
there_is_no_bob
01-29-2009, 01:53 AM
Edit: Problem solved. My building skills weren't elite enough to help improve the Town Hall, but I could start the level 1 Gunsmith with a +15 building bonus. Couldn't figure out how to deposit money in the bank/treasury, so I funded it privately. $240 for 2 hours work.
Go to the bank to deposit money into the treasury - I've got 55 labour points to put towards the residence, but no money (and I'll have enough energy to go for 2 hours shortly).
You get your money back if you cancel building before it finishes.
Northcott
01-29-2009, 02:26 AM
That's what I was trying. It was telling me I had to visit/be in the town first... but there was no option to do that. A bit screwy, that. I'll know for next time, though.
One more level and I can cut trees and mine granite, which will provide quick cash income. 18 and 17% income. Nice.
(And in honour of our new little school passtime, I've altered my avatar)
there_is_no_bob
01-29-2009, 02:42 AM
That's what I was trying. It was telling me I had to visit/be in the town first... but there was no option to do that. A bit screwy, that. I'll know for next time, though.
Click on the signpost (and choose the walk task) to walk to town.
And you're in the town now, so you can cancel the job and deposit it into the treasury if you want - I'm an hour away from having the energy to build for 2 hours (which should get at least 18% towards finishing the next level of residence - I've got 55 labour points for it now). Edit: Ah, never mind, you've finished.
Northcott
01-29-2009, 02:45 AM
Dammit. I didn't notice the signpost.
Yeah, I'm in the town now. Asleep and resting up. I cancelled my build job and dumped the rest of my money in the treasury. There's now $132 sitting in there, and the gunsmith is 13% done. If I'd been thinking, I would have started on the General Store instead -- that way we could sell the items we pick up on other tasks for some quick cash back. What's done is done. I figure I'll finish out the gunsmith when I can, and then start alternating between jobs, building, and duelling to get a feel for it.
Bagpuss
01-29-2009, 02:49 AM
Now how the Hell do you visit the town?
Click on the sign post at the middle near the bottom of the town map.
I've noticed if you have money in the bank you can transfer it to the treasury without being in town.
there_is_no_bob
01-29-2009, 02:51 AM
Dammit. I didn't notice the signpost. Yeah, I didn't notice the first time I was trying to get there either.
Yeah, I'm in the town now. Asleep and resting up. I cancelled my build job and dumped the rest of my money in the treasury. There's now $132 sitting in there, and the gunsmith is 13% done. If I'd been thinking, I would have started on the General Store instead -- that way we could sell the items we pick up on other tasks for some quick cash back. What's done is done. I figure I'll finish out the gunsmith when I can, and then start alternating between jobs, building, and duelling to get a feel for it.Probably best to leave the building to me and cnath, and focus on leveling and getting money. I've got 70 labour for building the buildings we don't have yet, and I get more XP for it than you do. Plus, I'm so construction focused that I can't do much else (though I'll be able to dig graves next level).
I'm now (as in after I finish my current task) using your 120$ to build for an hour.
Bagpuss
01-29-2009, 02:56 AM
In 30 minutes or so I'll have finished sleeping then I'll leave town.
I found this http://www.weststats.com/Quests/ really useful, by concentrating on jobs in the quest tree I was able to have all the stuff I needed for next part of the quest ready when I finished an earlier part.
Okay I've left town feel free to recruit someone else to pay into the kitty.
there_is_no_bob
01-29-2009, 03:46 AM
Utrecht has been invited, on account of he's in town at the moment.
Bagpuss
01-29-2009, 04:30 AM
If I sleep in our town does the $10 I spend go into the treasury?
Same with buying stuff when we get a general store?
cnath.rm
01-29-2009, 06:08 AM
If I sleep in our town does the $10 I spend go into the treasury?
Same with buying stuff when we get a general store?Nope, towns get nothing from hotels, though they get 5% I think it is of non-members purchases in the shops.
Northcott, I'd actually recommend the General Store instead of the Gunsmith (though you can sell items for the same amount with each of the shops) as the Donkey comes from the General store which opens the rest of a whole quest series, and because the Gunsmith doesn't normally have much of anything good till the higher levels. :(
Bagpuss
01-29-2009, 07:01 AM
Okay I'm soon to be level 10.... here's my current stats
Strength: 2
Construction: 5 Vigor: 4 Toughness: 2 Stamina: 4 Health points: 3
Mobility: 2
Horseback riding: 3 Reflex: 4 Dodging: 3 Hiding: 2 Swimming: 2
Dexterity: 2
Aim: 5 Shooting: 4 Setting traps: 2 Fine motor skills: 3 Repairing: 2
Charisma: 3
Leadership: 4 Tactics: 5 Trading: 4 Animal instinct: 6 Appearance: 5
I have hats (three now) that give
+5 Toughness (worn)
Vests for
+3 Dodge +4 Toughness (worn) or
+1 Setting Traps +2 Horseback Riding or
+1 Setting Traps +2 Reflex +2 Vigor
Boots for
+4 Leadership +4 Repair (worn) or
+4 Swimming +4 Construction
Any advice on what career to go for I'm thinking Soldier or Duelist, but Adventurer also seems good.
Dr_Avalanche
01-29-2009, 08:23 AM
Wooo, I won a duel! I'm not quite sure about the where or how, but some dude jumped me and I totally beat him to a pulp with a broken bottle. :D
Random Encounter
01-29-2009, 11:10 AM
I finished my construction job last night and left town to make room for someone with money and/or better construction skills.
Which is good. I'm starting to save up for that Donkey, $250 if bought in your own general store or $1000 if bought from another town.
I can still stay in the hotel in Kay for free right now and I have the skills to tan deer skin, prospect and guard the fort. Rotating those I hope to have the money for the donkey and some extra to help build the general store once I get reinvited to town.
I also found a club with a nail in it that I can't use until I'm level 13 but it does 8-16 damage instead of the 1-7 my broken jar does.
Bagpuss
01-29-2009, 11:27 AM
Didn't think you could stay for free after leaving town.
I've got skills for prospecting, guarding the fort, mowing pasture and some others. Need to do some fishing at some point since trout are a quest item, but it gives 0% XP, some I'm not looking forward to it.
Level 10 now and still can't make my mind up if I want to be an Adventurer which has all the best looking benefits jobwise or a Soldier which look better in fights than a Duelist. Since we don't have a mortician I'm thinking Adventurer although they seemed designed for players that don't want to be involved in the township aspect of the game.
The annoying thing is the choice is final and I still really don't know enough about the game to make an informed choice. God knows how dueling works if +50% tactics is any good, it sounds really good.
there_is_no_bob
01-29-2009, 11:39 AM
Level 10 now and still can't make my mind up if I want to be an Adventurer which has all the best looking benefits jobwise or a Soldier which look better in fights than a Duelist. Since we don't have a mortician I'm thinking Adventurer although they seemed designed for players that don't want to be involved in the township aspect of the game.Getting money is a massive part of doing the township thing - I'm not good at it, but I'm great at building. 480$ and 8 hours and I could finish the residences - I'm up to 10%/hour.
Edit:it would onlny take 4 hours - the amount I lose from motivation wouldn't be enough to stop me from getting the 72 points (since I get 40 points for two hours with full motivation) required.
Bagpuss
01-29-2009, 12:32 PM
Darn it you are looking at Prospector Bagpuss then, went with Adventurer in the end.
Random Encounter
01-29-2009, 01:21 PM
Didn't think you could stay for free after leaving town.
You can if you're an adventurer and not looking to stay in a hotel rated higher than level 2. :)
cnath.rm
01-29-2009, 01:31 PM
Since we don't have a mortician I'm thinking Adventurer although they seemed designed for players that don't want to be involved in the township aspect of the game.I'm thinking that a Mortician might be good after the general store. Adventurers a lot of times roam around doing high money jobs and bringing cash into the town that way, keeps the builders working and such.
Northcott
01-29-2009, 02:11 PM
Yeah, the gunsmith was a poor choice, but it's 13% done. I'll finish it up after we've got a General Store built -- which'll be the next thing I tackle once I've earned some more cash. Unfortunately there's not many cash-heavy jobs near the town. Seems like all the really well-paying ones are a fair way away.
Random: I'm so damned jealous that you found a club with a nail in it. Words can't describe. Worst part? I'm quasi-serious. :)
Dr A: That. Is. Awesome.
Bagpuss: My impression is that it's a nice little boost, but doesn't make that much of a difference in the end. It only helps if you're on the defense, for one thing. And for another, the big boost to those things comes from the people who pay premium and get double the benefit. In other words; these things help, but they're not the be-all and end-all.
As for soldiers making better duellists than duellists... I don't know if that's true. Soldiers make better defenders. But duellists have abilities geared toward letting them fight more often, move across the map faster, and make more money from duels. Given the XP that duelling can dole out, those make for a pretty solid advantage and likely more rapid advancement -- if you're aggressive and choose your duels wisely.
Slightly different stat focus, too. In the end, I think that the equipment and levels make a much bigger difference than some extra health points and a handful of extra points in Tactics -- but that's just a guesstimation.
there_is_no_bob
01-29-2009, 02:42 PM
Yeah, the gunsmith was a poor choice, but it's 13% done. I'll finish it up after we've got a General Store builtBetter to just put the money in the treasury - anytime there's enough cash in there to build, I'll put the time in - since otherwise you're wasting XP/cash/item getting time. Plus I'm off doing useless stuff like tending sheep, tanning deer skins, or laying railroad tracks when I'm not building.
Actually, the last one isn't useless since it nets me over 40XP for two hours. The other two are crap but I need 'em for questing.
Northcott
01-29-2009, 02:52 PM
Yeah, I'm pretty much screwed for local tasks. Gathering corn and picking beans is /slow/ XP. If I could find an item that would boost Vigor I could take up granite mining. Decent XP and item gain, but /awesome/ income.
there_is_no_bob
01-29-2009, 03:02 PM
Gathering corn and picking beans is /slow/ XP.But better than building...
I can't gather corn; I'm two points off, and not likely to put points into anything other than Strength and Construction for a while. Grave digging, building and laying railroad looks to be my rotation for a while (after I gain another level).
Edit:Ha! Installing a barbed wire fence has a 0% chance of injury!
another 420$ will finish the residences though I've spent most of my energy on other stuff now, so I won't be able to build much for another 8 hours. Though if we can get 240$ into the treasury in the next 5 hours, I'll have enough energy to put in another forty points into the residence (leaving only 22 points left to build).
cnath.rm
01-29-2009, 09:01 PM
About to start another hour long run on the residences, we have been making some pretty good progress so far. :) Lets keep it up.
Northcott
01-29-2009, 09:46 PM
I'm going to save up and make a run to one of the towns with "brown rags" -- they boost vigor and reflex, which are needed for granite mining. Granite mining's got a pretty high risk margin, but it's also got the biggest profit and XP margin of all the jobs in my general range. I currently have 0 after the penalty is applied, so I just need to squeak a few more points.
cnath.rm
01-29-2009, 10:06 PM
I'm going to save up and make a run to one of the towns with "brown rags" -- they boost vigor and reflex, which are needed for granite mining. Granite mining's got a pretty high risk margin, but it's also got the biggest profit and XP margin of all the jobs in my general range. I currently have 0 after the penalty is applied, so I just need to squeak a few more points.Red rags are good as well for the +2 construction. I lucked out and found a hat that gives +8 swimming, which allows me to do Carving out Claims... crap for Exp but 31% for cash...
Edit: Residences are at 80% now :)
Northcott
01-29-2009, 10:26 PM
Yeah, I found that hat too, but it doesn't give me the stretch I need to be able to carve out claims. I find I'm swiftly getting to the point where all the jobs that grant the best XP are things I can't do. I need to get my hands on some decent weapons and start thugging the people who hit our towns... trouble is that I rarely find items through random jobs.
there_is_no_bob
01-29-2009, 11:00 PM
Edit: Residences are at 80% now :)
I've got no energy or money; hopefully there'll be cash in the treasury tomorrow.
Where's the closest store? I've got a few things I could sell.
Northcott
01-29-2009, 11:26 PM
White Fall, to the east. A considerable jaunt. Just look for towns that are squares instead of circles.
It'll be tomorrow sometime before I can get back to Kays with some cash. Saving up enough to buy those brown rags and then going to work granite and lumber until I've got a nestegg to dump off. May even get one of you to bump me off the town list so I can't be jumped during that work jag. We'll see how profitable it is.
Once we've got a Mortician set up, then I can start trying to jump the guys who've been hitting our builders.
there_is_no_bob
01-29-2009, 11:56 PM
It'll be tomorrow sometime before I can get back to Kays with some cash. Saving up enough to buy those brown rags and then going to work granite and lumber until I've got a nestegg to dump off. May even get one of you to bump me off the town list so I can't be jumped during that work jag. We'll see how profitable it is.
Pretty sure you can leave the town at any time.
Northcott
01-29-2009, 11:59 PM
I tried removing myself from the list and was told that I had to wait until a certain time. I think you have to be part of a town for a minimum period before you can be removed... which makes sense. Prevents people doing "hit and run" duels.
Edit: So for every level of our town hall, it reduces the difficulty of building other buildings by 5 points. A level 3 town hall removes 15 difficulty from building up other buildings. That's not shabby at all. I don't know whether or not you guys want to focus on building that up, so we can make the others fly, or if you think it'd be a better idea to focus on the other buildings. Obviously finishing the residences are priority 1 so that we can expand our population, but I thought I'd submit that as an idea.
Also, I'd like to push a Mortician and our shops ASAP (probably good tasks for secondary builders, like me), particularly the gun shop. You guys are getting hit while building, and if we're to respond in kind then we'll need both weapons and the ability to challenge others to duels.
there_is_no_bob
01-30-2009, 12:32 AM
I tried removing myself from the list and was told that I had to wait until a certain time. I think you have to be part of a town for a minimum period before you can be removed... which makes sense. Prevents people doing "hit and run" duels.
Edit: So for every level of our town hall, it reduces the difficulty of building other buildings by 5 points. A level 3 town hall removes 15 difficulty from building up other buildings. That's not shabby at all. I don't know whether or not you guys want to focus on building that up, so we can make the others fly, or if you think it'd be a better idea to focus on the other buildings. Obviously finishing the residences are priority 1 so that we can expand our population, but I thought I'd submit that as an idea.
Also, I'd like to push a Mortician and our shops ASAP (probably good tasks for secondary builders, like me), particularly the gun shop. You guys are getting hit while building, and if we're to respond in kind then we'll need both weapons and the ability to challenge others to duels.
I'll probably do the gunshop after residences are done (which will allow selling of stuff, and it's already partially finished), then the Mortician.
Townhall's pretty low on the list, though, I think. The cost of doing it probably isn't worth it until there's more money flowing into the treasury than out of it - cash to build has so far been my limiting factor. I'm not sure what the difference 15 difficulty gives actually is, but I don't think it's big enough to have the builders spending loads of time and money on that when we can finish off the smaller stuff for a fraction of the cost.
Woohoo! Can now carve out claims and grave dig! Off to sell some stuff, then rest up.
Northcott
01-30-2009, 12:52 AM
True. In hindsight it probably only affects the higher level buildings. With regular jobs it affects safety and income from the job -- perhaps with building it affects the % that the building increases toward completion? Dunno.
But yeah. If we want to start hitting the people who hit us, we need a Mortician and a gun shop. Weapons and gear are crazy expensive when buying them from other towns. I'm looking at buying brown rags, which will put me out $152, but a level 1 tailor carries them for $38 for people from the same town. Normally I'd choose to wait, but I'm kind of hamstrung at the moment. I need more levels and more cash to be of use to the town, and this is the quickest way to it.
there_is_no_bob
01-30-2009, 12:59 AM
True. In hindsight it probably only affects the higher level buildings. With regular jobs it affects safety and income from the job -- perhaps with building it affects the % that the building increases toward completion? Dunno.
But yeah. If we want to start hitting the people who hit us, we need a Mortician and a gun shop. Weapons and gear are crazy expensive when buying them from other towns. I'm looking at buying brown rags, which will put me out $152, but a level 1 tailor carries them for $38 for people from the same town. Normally I'd choose to wait, but I'm kind of hamstrung at the moment. I need more levels and more cash to be of use to the town, and this is the quickest way to it.How many labour points did you have when building the gunshop? I'm trying to guess how long it will take to finish them...
That 152 would probably be enough to finish the residence - I'm at 67 labour points for the residence now and off to go sell some stuff at Whitefall. Which will put us at 211$, and at most 240$ is needed to finish. After which I'm starting on carving out claims, which should net some nice cash.
Northcott
01-30-2009, 01:35 AM
I still haven't earned that $152. I dumped every cent I had into the town the other night. I'm building back up. :) With the rags I'll be able to work lumber and granite mining, which will hopefully make for better income -- though I'm experimenting with the income formulas from the West forums now. I'm going to see if they give me different results. Could be that my insane skill at sugar cane harvesting will make that more profitable -- plus you automatically get one bag of sugar per half hour, which can be sold for another $4.
As for labour points when building the gunshop... my construction skill was 30. I think the first level of a building is difficulty 15, and subsequent levels go up by 15 each (or something like that).
So far I've had shit luck for finding new trinkets. I'm hoping that changes soon.
cnath.rm
01-30-2009, 05:48 AM
If the town really wants to go with the Gunsmith I will go that way, but I honestly don't think it's likely to help with dueling... It's offerings aren't that good at level one, and the general store will let us get donkeys which not only help with quests but any other job that involves travel as it speeds it up.
Oh, on having bad luck with item drops... on W4-5 I've been Repairing the Wagon I think it is with a 42% drop rate for almost a week... and have yet to find anything. :tongue:
I still wish I could find a pair of the construction/swimming boots, even the repair/leadership boots would help a whole lot. I'm glad to have the ones I have which add Str+1 Stamina+5 but it's only a +3 total to building :( About time for me to make a trip to the store, I've got a bunch of flour and glasses of water to sell off.
Bagpuss
01-30-2009, 06:02 AM
Mortitican or General Store I've seen what gunsmiths have to offer at low level and it's worse than what I've already found. If we need a gunsmiths visit Whitefall.
Random Encounter
01-30-2009, 10:58 AM
I agree. General store to let us buy donkeys and sell our extra stuff should be next.
Then mortician so Northcott, and anyone else interested, can level some by dueling.
there_is_no_bob
01-30-2009, 11:24 AM
The only reason I'm suggesting the gunsmith is that it's partially finished already, and stuff can be sold there. Which would really cut down on travel time for selling the useless crap, and make getting the cash for building the general store faster.
So, lets be voting - after residences, we should build
General store.
...Yeah, I was advocating the gunsmith, but I'd like to get that donkey. Which probably makes it pretty much unanimous.
Random Encounter
01-30-2009, 11:37 AM
I vote general store.
I'm at that point in that quest chain that I need a donkey. :D
Oh and beavers are vicious. I took 168 damage from a beaver bite while demolishing a dam.
cnath.rm
01-30-2009, 02:04 PM
Oh and beavers are vicious. I took 168 damage from a beaver bite while demolishing a dam.Yes, yes they are indeed, makes me glad not to be a tree. :D
So the tally so far on building choice is:
General Store: 2
Gunsmith:
Mortician:
Everyone else weigh in and lets see if we can come to a concensus.
Northcott
01-30-2009, 02:10 PM
Bear in mind that what you see in a store is only a portion of its inventory. Stores not only increase prices, but sell only a few of their goods to outsiders.
As for that damned donkey... yeah, that's a compelling reason. Not something I would have thought of, given that I can't do that quest.
Either way, we need stores built -- and eventually we'll need the gunsmith and mortician. As it stands, we've got no recourse from outsiders hitting our crew. Can't fight back at all.
there_is_no_bob
01-30-2009, 02:21 PM
Question is, which one do we build?
The donkey is a major boost - it will let us get the non-local jobs (and I'm walking something like 30 minutes for grave digging) faster, and the construction will go pretty quick on the level 0 buildings. 82 labour points ought to produce a pretty substantial result.
And 77$ will finish the residence.
cnath.rm
01-30-2009, 02:23 PM
Bear in mind that what you see in a store is only a portion of its inventory. Stores not only increase prices, but sell only a few of their goods to outsiders.A level one store is pretty much going to sell you range of 3 items if you live there or not (or two if you discount the donkey in the general store which they all have.) The inventory is randomly sellected from the possible items but you don't get access to all of them. People go all across the map to find places that have this bandanna or that necklace or the really damn nice hat of their dreams. The outsiders can buy items without the discount, and only have access as if the store were two levels lower if I'm remembering right.
On a side note, some towns make some extra money buy allowing people short term membership in the town. You send them an invite, they join, buy their item, and deposit some amount of money in the treasury before leaving. (depends on the town how much is asked) Any who buy but don't donate as agreed are of course hunted down, smacked, and their names called to high heaven as double crossing low down no good dirty scoundrals.
Hatter
01-30-2009, 02:25 PM
Nearly level 10 now. Not sure what class to play as.
Random Encounter
01-30-2009, 02:58 PM
I got really lucky and got my union flag on my second stint guarding the fort.
That and cutting myself a couple times tanning deer skins, didn't hurt nearly as much as that damn beaver bite, I was able to complete the Suprise Party line of quests and get a hat that gives me +1 Charisma and +11 trading.
That and the 2 levels I gained let me use the club with a nail in it, also I can now pick tomotoes, be a cowboy and dig irrigation ditches. I'm working on getting up to the Trader job which doesn't do much for experience but pays decent and has a 25% to get random items!
Northcott
01-30-2009, 02:59 PM
Question is, which one do we build?
The donkey is a major boost - it will let us get the non-local jobs (and I'm walking something like 30 minutes for grave digging) faster, and the construction will go pretty quick on the level 0 buildings. 82 labour points ought to produce a pretty substantial result.
And 77$ will finish the residence.
I think that for travel reasons alone the donkey is a very important thing. Embarassing as Hell, but important. I look forward to the day when we can ride actual horses. ;)
Residence, General Store, Mortician/gunsmith, then tailor?
Hard to make the calls, isn't it?
Northcott
01-30-2009, 03:00 PM
I got really lucky and got my union flag on my second stint guarding the fort.
That and cutting myself a couple times tanning deer skins, didn't hurt nearly as much as that damn beaver bite, I was able to complete the Suprise Party line of quests and get a hat that gives me +1 Charisma and +11 trading.
That and the 2 levels I gained let me use the club with a nail in it, also I can now pick tomotoes, be a cowboy and dig irrigation ditches. I'm working on getting up to the Trader job which doesn't do much for experience but pays decent and has a 25% to get random items!
Where is that jealous smiley...?
there_is_no_bob
01-30-2009, 04:28 PM
Hatter: What's your name?
Invitations extended to Bagpuss, Andistin, Xavier Lang.
Random Encounter
01-30-2009, 04:31 PM
Hatter: What's your name?
Invitations extended to Bagpuss, Andistin, Xavier Lang.
Houses done? Sweet!
cnath.rm
01-30-2009, 04:38 PM
Edit: there_is_no_bob was faster on the draw and beat me to it. :D
Some other old buisiness to bring back up. :)
I dunno... I like the western vibe. Kay's Gulch. Kay Hollow. Squirrel Hollow. Squirrel Pass. Something like that! :DThoughts on these? I'm liking this theme and would like to expand the name perhaps sometime soon. (which reminds me that perhaps I should pm Bella to see if she minds us using Kay's, don't imagine that she does but should anyway. :) )
Random Encounter
01-30-2009, 04:40 PM
I rejoined Kays and queued up 2 hours of construction time on the general store once I'm done picking tomatoes.
cnath.rm
01-30-2009, 04:48 PM
One really really nice thing is that the base stores only take 100 construction points unlike the hotel and residences we have been fighting to finish :)
I'm off to build up exp and cash for a bit, one thing I like about Carving out claims is that the flags that you can get will sell for $16 :) Already got one in my inventory, hoping for another before I take a selling trip to a nearby store.
Hatter
01-30-2009, 05:00 PM
Hatter: What's your name?
Invitations extended to Bagpuss, Andistin, Xavier Lang.
Micado be me. Wandering about in the vicinity of Kay's, atm.
Northcott
01-30-2009, 06:02 PM
Random, what level is your character? (If you don't mind my asking) I'm curious about how the different skill profiles affect jobs, etc. I'm just now starting to realize how my choices have been hedging me in to a given path -- which isn't so bad, as that path is basically duelling -- but it's pretty much making job work more difficult to come by.
Xavier Lang
01-30-2009, 06:43 PM
Just noticed and accepted the town invite, thanks!
I'm over 10 hours of walking from Kay's so I won't be in the area until the wee hours of the morning but there are quest related jobs right near Kay thanks to my low level. :)
I'll drop a couple of hundred bucks in the treasury when I get there tomorrow morning.
Random Encounter
01-30-2009, 09:15 PM
Random, what level is your character? (If you don't mind my asking) I'm curious about how the different skill profiles affect jobs, etc. I'm just now starting to realize how my choices have been hedging me in to a given path -- which isn't so bad, as that path is basically duelling -- but it's pretty much making job work more difficult to come by.
I just made level 13. I've been focusing mainly on Charisma but I spread a few points around to things like construction and horseback riding. I'm finding all the jobs I want to do or am close to being able to do require trap setting (including trader for some reason) so next level I'll probably dump a lot of points there.
there_is_no_bob
01-30-2009, 10:14 PM
Micado be me. Wandering about in the vicinity of Kay's, atm.You've been invited, just so you know.
Northcott
01-31-2009, 01:59 AM
Just made 11. Bought the shirt. Took up granite mining, which nets about $15-17 bucks and 8 or so XP per hour. Not nearly the perks that the dex-based tasks grant, but it's the best I can do for now. I'll be back to town in a couple days to drop some cash off, unless I get hit before then.
cnath.rm
01-31-2009, 12:01 PM
General Store is finished!!
Lets get the Mortician put up so out people can start hunting... :)
Edit: While the Gunsmith might help by giving us better weapons, it's a gamble. With the Mortician, we can attack if we need to, and as long as we aren't carrying cash, we can't lose anything even if we go down in the duel.
and even if you get knocked out by losing all of your HP, you wake up without your cash in the hotel at home and can't be attacked for 48 hours. I've heard of builders using this to the advantage. They gear up and start attacking annoying people, wearing them down for the big guns to slaughter. If/when they get knocked out themselves, they can go back to work building knowing that they have almost two days where they can't be attacked.
Hatter
01-31-2009, 04:35 PM
So the mortician seems to be a very logical choice so our combatants can get out there and get some money and xp, but the gunsmith is 30% complete already. Which should I go for?
Northcott
01-31-2009, 05:09 PM
Mortician then gunsmiths. We need the ability to attack. Weapons will be the icing on the cake. There's no doubt that a good weapon can make the difference between winning and losing a duel, but not being able to attack at all is an invitation to get picked on. Having a Mortician in town is like a "Beware of Dog" sign. Even if you don't have a dog, they'll pause to think.
Northcott
01-31-2009, 05:22 PM
BTW, the new world's opening in a few days. Did we want to make a concerted effort there, or stick with this project? I'm fine with either, personally.
cnath.rm
01-31-2009, 05:45 PM
BTW, the new world's opening in a few days. Did we want to make a concerted effort there, or stick with this project? I'm fine with either, personally.I'd be more likely to add W7 then to pick one or the other, but then I'm playing on all worlds atm so I may just be insane.:D If people want to do a Kay's push on W7 I'd be up for it, if people want to have Kay's stick to W6 and solo on W7 that's fine with me as well.
cnath.rm
01-31-2009, 07:59 PM
I just got the following telegram...
-------------------------------------------------------
Mama1234 Today at 1:14 AM
Can Lock and Key and your town become alliances?
-------------------------------------------------------
I responded that I would need to take it to the council
and would get back to them. Any thoughts?
Northcott
01-31-2009, 11:53 PM
I looked them over. They seem most interested in developing a peace. They chose us because they're very nearby. Probably been hit by the same pests we have.
Edit: On the plus side? I found a level 8 weapon! Yaaaaay! On the downside? It's a firearm, which means I can't use it worth a damn. Booooooo.
Going to quarry granite for another day, then head back to Kays, sell off everything I have, and dump the funds in the bank before starting all over again.
cnath.rm
02-01-2009, 11:01 AM
I looked them over. They seem most interested in developing a peace. They chose us because they're very nearby. Probably been hit by the same pests we have.That's kind of what I'm thinking as well. I don't see any harm in it do you? Are we likely to need them as a hunting ground?
Edit: On the plus side? I found a level 8 weapon! Yaaaaay! On the downside? It's a firearm, which means I can't use it worth a damn. Booooooo.Thankfully some of the higher firearms are worth a decent amount for sale, but it sucks yeah. :(
Edit: I just sent tleilaxu an invite as he just joined up. :) This means that down the road we will be looking to expand our residences.
tleilaxu
02-01-2009, 11:49 AM
Thanks for the invitation to town! I am just cresting level 2 as we speak. It seems that money is the biggest issue for Kays right now, so I was thinking of heading towards the direction of adventurer. But really, I'd like to specialize in some sort of skill that the town doesn't have and needs, so let me know what y'all think I should develop.
cnath.rm
02-01-2009, 11:53 AM
Thanks for the invitation to town! I am just cresting level 2 as we speak. It seems that money is the biggest issue for Kays right now, so I was thinking of heading towards the direction of adventurer. But really, I'd like to specialize in some sort of skill that the town doesn't have and needs, so let me know what y'all think I should develop.Adventurers can bring in a good amount of money, but if they find good hunting grounds, so can duelists/soldiers. Skills are tricky, if you focus on one or two stats/and a few skills you can be really good at one thing, but won't be able to do as many jobs or finish a number of quests.
there_is_no_bob
02-02-2009, 11:44 AM
Could somone put 4$ into the treasury?
I'll probably only get 29 points/hour, but if my last level got me up to 30 it would finish the tailor...
cnath.rm
02-02-2009, 01:26 PM
Could somone put 4$ into the treasury?
I'll probably only get 29 points/hour, but if my last level got me up to 30 it would finish the tailor...No luck atm, I can see what I can do in a few hours but that's about it.
If nobody has problems with it, I'm going to let the other town know that we are fine with becoming allies. I doubt it will come to more then just our not attacking each other and sharing lists of annoying people to attack when handy.
there_is_no_bob
02-02-2009, 01:37 PM
No luck atm, I can see what I can do in a few hours but that's about it.
If nobody has problems with it, I'm going to let the other town know that we are fine with becoming allies. I doubt it will come to more then just our not attacking each other and sharing lists of annoying people to attack when handy.Yeah, send 'em the alliance agreement.
The tailor will be be done in about 2 hours - I've got an hour of building queued up for once I finish my current task, and I know I'll get more than 14 points...
tleilaxu
02-02-2009, 04:45 PM
comments:
just deposited all my money into the treasury. town has $293.
i found a granite, a weapon that requires level 8. anyone want it?
Q: what does the church do?
Q: can people trade amongst one another? ie can i even give someone the granite, assuming someone wants it?
Q: do you stats and skills do anything besides allowing you to do jobs? does having 4 vigor make my energy drain slower?
there_is_no_bob
02-02-2009, 04:55 PM
comments:
just deposited all my money into the treasury. town has $293.
Sweet.
I won't be able to make use of it for 8 hours, but that's going to make for quite a bit of building.
Q: what does the church do?Uses up 15 minutes of time, and might do something useful other than that.
Q: can people trade amongst one another? ie can i even give someone the granite, assuming someone wants it?
Nope. Either keep it, if you want to go for a hth fighter, or sell it.
Q: do you stats and skills do anything besides allowing you to do jobs? does having 4 vigor make my energy drain slower?Nope. All for jobs, or for dueling.
tleilaxu
02-02-2009, 05:04 PM
Nope. All for jobs, or for dueling.
and what stats have effect on dueling? just the main 4? or do any of the specialties? Which ones? does hiding help? aim i assume?
there_is_no_bob
02-02-2009, 05:39 PM
and what stats have effect on dueling? just the main 4? or do any of the specialties? Which ones? does hiding help? aim i assume?On the left hand side, click on "Duel" to bring up the list. None of the main stats do anything except raise the associated specialties.
There are two offensive stats, which are different for ranged/hand-to-hand: for ranged, you need shooting and appearance, for hth you need vigor and appearance. Similar for defensive, with reflex and tactics being the ranged dodge/resistance and toughness and tactics being the hth dodge/resistance.
Aim and dodging also figure into offense/defense respectively.
cnath.rm
02-02-2009, 06:32 PM
Granite is a ranged weapon :) not hth.
Nothing makes energy drain slower, and the only thing that lets you gain it faster is paying cash to the company for gold nuggets which you can spend on premium options.
Edit: I just sent off the Alliance confirmation, so nobody attack people from "Lock and Key"
Utrecht
02-03-2009, 12:16 PM
I just dropped about $150 into the town.
Made Levl 10 and picked adventurer - currently milling a lot of grain.
tleilaxu
02-03-2009, 05:17 PM
if the weststats site has a list of what the specific levels of skills are necessary for particular jobs, i can't find it, or interpret what they have.
cnath.rm
02-03-2009, 05:34 PM
if the weststats site has a list of what the specific levels of skills are necessary for particular jobs, i can't find it, or interpret what they have.Under "Information" on the left side you click on "Jobs"
That tells you what skills are used for each job. It also shows the %'s for cash, exp, chance for finding random items, chance to get hurt, and the job difficulty. If your scores in the five skills are higher then the difficulty, then you can do the job.
Also within The-West if you click on a job that you can't do yet, you will see your scores in the skills needed for that job, along with how many more points you need in order to do the job. You can get those skill points in any of the skills used. If the difficulty on a job is 20 and you have 21 points in one of the skills it needs, you can do that job.
tleilaxu
02-03-2009, 07:49 PM
ah, i get it finally.
Bagpuss
02-04-2009, 08:14 AM
I've joined world 7 in case anyone starts anything there.
cnath.rm
02-04-2009, 08:40 AM
I've joined world 7 in case anyone starts anything there.I plan on starting up there as well. :)
there_is_no_bob
02-04-2009, 01:31 PM
Started on 7 as well.
Bagpuss
02-04-2009, 02:06 PM
Left town to earn some money, will return later.
Northcott
02-04-2009, 03:39 PM
Quickly posting here from my wife's laptop -- my system's still fubar.
Aquillamon from Spitfire Downs is lurking in town. Watch your rears. Bank cash ASAP. He caught me in work gear, and it was still a close thing. I'm planning on taking him down if I can.
I'll should be back regularly sometime in the next week.
Random Encounter
02-04-2009, 04:03 PM
Quickly posting here from my wife's laptop -- my system's still fubar.
Aquillamon from Spitfire Downs is lurking in town. Watch your rears. Bank cash ASAP. He caught me in work gear, and it was still a close thing. I'm planning on taking him down if I can.
I'll should be back regularly sometime in the next week.
A guy named Bill Munny got me this morning. Luckily I had just left town and I had dumped all my money into the town treasury before I left. So he got some exp and I got a little hurt, but he got no money off of me. I just need to raise my attack skill enough to make it not worth while attacking me from the damage I could do should I hit.
cnath.rm
02-04-2009, 04:08 PM
A couple of people have recently tried jumping me, :) I only won $1 between the two but between the two I got a nice few exp when they lost.
:( Sorry your comps still fragged man, it might be worth leaving the town roster if you figure you won't be on much in the next while, that way you can't be attacked. I figure there are enough of us that if someone posts to Kays that they want back in, we should be able to get them an invite pretty quickly.
Do we want to look at upgrading the Bank next to protect our cash or building more residences/shops?
Edit: Oh, with the next upgrade there are class specific quests, and you can't really build up stock in products for most of them like you can the normal ones. The worker quests have a lot of "Work this job for two hours" gigs to them. You do however have a choice of colored rag shirts, and one is the red "construction" shirt. You also end up down the line with a Screwdriver, a weapon usable only by Workers.
Hatter
02-04-2009, 04:25 PM
I was attacked this morning, but I didn't have any money on me so bwahaha.
cnath.rm
02-04-2009, 04:51 PM
I was attacked this morning, but I didn't have any money on me so bwahaha.I always love that. :) I'm in the 30's on W4 and it still happens as I'm always in my work clothes as opposed to fighting clothes, but as long as they aren't getting cash it annoys me less. (and the fighter types can put a beatdown on people from time to time.)
Northcott
02-05-2009, 10:03 AM
Speaking of which... remember to keep a hit list!
Random Encounter
02-05-2009, 10:21 AM
OK, I'm not adding folks to the hit list if they hit me when I'm out of cash. Since they can see when I do and do not have money and choose to hit me when I'm broke they are just trying to get exp not steal from me.
On the other hand I got hit for $32 on my way back to the hotel last night but before I could sleep and be safe. That name is getting added to the fecal roster.
Northcott
02-05-2009, 10:52 AM
Yar-har. On that note, I've now fought a half dozen or so duels, and won a grand total of... 1. It seems either I've got shit for luck, or I'm not doing any damage when I hit. Last two duels not a single point of damage inflicted on the opponent. So far the only duel I've won was when I was attacked, at which point I figure the soldier bonus gave me enough of an advantage to pull it off.
On the plus side, only one of the duels has been with a lower level opponent. The others have been with people 3-4 levels higher, and every opponent so far has been better armed, so I'm figuring it may just be crap luck.
Bagpuss
02-05-2009, 11:48 AM
What sort of skill levels should you have for dueling?
there_is_no_bob
02-05-2009, 11:52 AM
Not a response to Bagpuss:
Check the quests - the class specific ones have been added, and have some nice rewards.
Bagpuss
02-05-2009, 01:14 PM
Yeah currently doing the Adventurer one, taking me miles from home.
cnath.rm
02-05-2009, 01:31 PM
I dont' like that there is a time (server time) sensitive quest in the Adventurer chain. :(
As to dueling it depends on if you are going melee or ranged. If you click on Duel you will see your stats for dueling. Where two skills are listed the first is for ranged weapons and the second for melee if I remember right.
Bagpuss
02-06-2009, 04:21 AM
Oh my god my next quest giver is more than 8 hours walk away! I think I'll pop to town and buy a donkey. Could I get another invite?
Utrecht
02-06-2009, 09:37 AM
Yeah currently doing the Adventurer one, taking me miles from home.
Where is he? I cant find him
Random Encounter
02-06-2009, 10:00 AM
Are you talking about the indian chief?
I looked at the quest down there and you have to have the letter (done) and be able to beat him in a duel. Considering I can't even beat the thief for the level 14 quest to get back the golden eagle I'm going to wait until I get my combat stats up a little.
And I found him in the south-eastern most region on the map.
Northcott
02-06-2009, 11:26 AM
Not a response to Bagpuss:
Check the quests - the class specific ones have been added, and have some nice rewards.
Thanks for the tip, bob!
No word on my computer,so I'm still just popping in now and again from my wife's laptop. I spent four hours picking corn yesterday, and got another weapon... slingshot. Goddammit. I want a club. Or a razor. Or something melee-oriented!
On that note, also got duelled three times while I was out. Twice by one guy who supplied me with over 300 bucks and some nice xp, and another who only gave me xp. I may suck at picking fights, but apparrently dumping skills into Tactics and being a soldier pays off in defense. ;) I'm buying a wine bottle and dumping the rest in the treasury. (another $336, bringing us up to $1060) Builders now have some more resources to work with. Awesome. :)
One of the guys who hit me was somebody I didn't land a hit on last time. Tagged him several times this time around... nice big mess. A bit of carnage makes me happy.
Speaking of duels and stats -- anybody who's curious about how it works, just look through the stat and skill help files. Icon for it is the lower right hand side of your the-west.net game screen.
Edit: I'll try and give some direct tips when I've got a bit more time and can think it out. I'm getting a sense of what's working for me and what's not. Also, I realize that being the lone grunt I'm probably the only one who keeps drooling over the gun shop, but I'll throw in a request for that to go in the build queue after the General Store is finished its current level. It may not see 'good stuff' until level 3 or so, but anything that brings us a bit closer to some decent armament is fine by me. Plus it's sounding like others in our town can benefit from a little extra firepower, too.
Random Encounter
02-06-2009, 11:36 AM
Thanks for the tip, bob!
No word on my computer,so I'm still just popping in now and again from my wife's laptop. I spent four hours picking corn yesterday, and got another weapon... slingshot. Goddammit. I want a club. Or a razor. Or something melee-oriented!
On that note, also got duelled three times while I was out. Twice by one guy who supplied me with over 300 bucks and some nice xp, and another who only gave me xp. I may suck at picking fights, but apparrently dumping skills into Tactics and being a soldier pays off in defense. ;) I'm buying a wine bottle and dumping the rest in the treasury. (another $336, bringing us up to $1060) Builders now have some more resources to work with. Awesome. :)
One of the guys who hit me was somebody I didn't land a hit on last time. Tagged him several times this time around... nice big mess. A bit of carnage makes me happy.
Speaking of duels and stats -- anybody who's curious about how it works, just look through the stat and skill help files. Icon for it is the lower right hand side of your the-west.net game screen.
Edit: I'll try and give some direct tips when I've got a bit more time and can think it out. I'm getting a sense of what's working for me and what's not. Also, I realize that being the lone grunt I'm probably the only one who keeps drooling over the gun shop, but I'll throw in a request for that to go in the build queue after the General Store is finished its current level. It may not see 'good stuff' until level 3 or so, but anything that brings us a bit closer to some decent armament is fine by me. Plus it's sounding like others in our town can benefit from a little extra firepower, too.
I'm all for building out the gunshop to level 3 soon. Anything that gets our fighter types (just Northcott right now?) armed to take down the jokers who like to jump me just as I'm headed back to town.
cnath.rm
02-07-2009, 08:58 PM
So now that we have the store at lv3, it's decision time again.
Do we want to work on:
The Gunsmith so we can provide better weapons?
Residences to offer our Pony to allied villages and others who will pay?
Tailor so we can get better gear?
Another question, I just got a Telegram in game from gumpants of KoGuryo
----------------------------------------------------------------------
gumpants On 2/7/09 at 3:03 PM
hello, im looking into creating some alliances. would your town be interested in an alliance with my town. item swopping and non attack agreement. please let me know. thanks
----------------------------------------------------------------------
KoGuryo is about a half an hour away by Donkey, and doesn't have a whole lot at the moment, Gunsmith2 is their highest store, but they have 25 members atm, so having them as an ally could be good just from a body standpoint.
Thoughts on Buildings and on the alliance offer?
Northcott
02-07-2009, 11:47 PM
Well, as I lost half my duels today because I was getting hammered on damage, I'll say Gunsmith. :) No surprise there, is it? In one case I was doing 1/3 to 1/4 of the damage that my opponent was doing.
That would be Dannyboy241 -- the guy who hit several of you for cash. Utterly smoked me. Big mess. Splat.
Not that weapons will solve my problems. Though hopefully the solidier's quest will give me some extra oomph. But goddammit... I'm sick of that fucking turkey hunt showing up! It blocks the path on at least two quests, and ends the soldier quest chain pretty quickly if you can't do it.
cnath.rm
02-08-2009, 12:04 AM
Not that weapons will solve my problems. Though hopefully the solidier's quest will give me some extra oomph. But goddammit... I'm sick of that fucking turkey hunt showing up! It blocks the path on at least two quests, and ends the soldier quest chain pretty quickly if you can't do it.Damn, that job's requirements suck!! Particularly if you aren't planning on being a ranged dueler so you don't have any good reason to bump up the shooting skill. :( Hiding isn't used for many jobs that I normally do, which also screwed me on Beaver Hunting later on... (Hiding x2 Setting Trapsx3)
Bagpuss
02-08-2009, 06:01 AM
shame I can't sell you the turkey I shoot.
Northcott
02-08-2009, 03:55 PM
Yeah, that would be awesome. I've been thinking about the potential of a more 'sim' west world...
On a seperate note, after trying to take out Dannyboy241, I got a telegram titled "Wimp". Contents: better get a gun if you want to kill me -- lack of caps and punctuation included.
My reply was "Well, aren't you just the soul of wit and clever conversation." Blithe dismissiveness aside, I've decided that curbstomping this halfwit is my new mission in the game. :)
Random Encounter
02-08-2009, 06:11 PM
Yeah, that would be awesome. I've been thinking about the potential of a more 'sim' west world...
On a seperate note, after trying to take out Dannyboy241, I got a telegram titled "Wimp". Contents: better get a gun if you want to kill me -- lack of caps and punctuation included.
My reply was "Well, aren't you just the soul of wit and clever conversation." Blithe dismissiveness aside, I've decided that curbstomping this halfwit is my new mission in the game. :)
As soon as I finish my current quest chain (that requires some money to finish) I'll dump all my cash into the town treasury for upgrading the weapon shop. I broke myself upgrading my donkey to a pony.
Northcott
02-08-2009, 06:20 PM
Yeah, I'm about to come into cash due to the quest stuff. That's going into the treasury, too. Just got the golden cross/medal from the quest -- makes a big difference. I need to re-ring some doorbells.
Random Encounter
02-08-2009, 09:10 PM
There's going to be a bit of a wait for my funds to hit the bank. I need $170 for the level 14 quest to buy back the stolen Golden eagle statue. And after that I have queued up the 6 hour trip (by pony) south to see the indian chief about my Adventurer quest as soon as I wake up from sleeping.
Northcott
02-08-2009, 10:16 PM
All my quests are getting cut off by jobs I don't have the skills for, and am nowhere near having the skills for. I've grown to hate the Turkey hunt, which is blocking me on two all by its lonesome. Goddammit.
Deposited over $400 into the town treasury today. That should help advance our building schedule. Awesome to see the gunshop up a level. Bad luck with the selection of weapons it gave us, but it's a step closer. Way to go, guys! Our builders have been kicking butt.
cnath.rm
02-08-2009, 10:36 PM
All my quests are getting cut off by jobs I don't have the skills for, and am nowhere near having the skills for. I've grown to hate the Turkey hunt, which is blocking me on two all by its lonesome. Goddammit.Yeah, that quest is a part of what's stopping me from trying a soldier on W7. :(
Northcott
02-08-2009, 10:39 PM
Oooooh. I've been eyeing the citizens of Iron Hill and Whitefall for a little harvesting. Looks like the folks in Iron Hill lucked out with their tailor shop, and got the 'fancy cap' from the level 2 tailor. Many of their citizens seem to be getting considerable benefit out of it. Makes 'em much harder to hit, the lucky bastards.
In other news, Dannyboy's no longer part of a town. Tried tagging him again tonight only to discover that he's not a resident anywhere. I wonder if he was kicked out.
cnath.rm
02-08-2009, 10:55 PM
In other news, Dannyboy's no longer part of a town. Tried tagging him again tonight only to discover that he's not a resident anywhere. I wonder if he was kicked out.Is the town full? They could be rotating people. :( Major bummer though that you can't hit him.
Dr_Avalanche
02-09-2009, 01:41 AM
Someone from White Fall, could have been him, wrote in his character notes that he was about to start his own town. ...or they're rotating their members.
Random Encounter
02-09-2009, 08:47 AM
Or he is in the middle of questing and doesn't want to be hit while he gets some levels and weapons under his belt.
Northcott
02-09-2009, 12:14 PM
Either way, I keep getting poorly-written trash-talk telegrams from the fuckwit. Hopefully I can prepare in a way that'll let me tag him when the opportunity presents itself.
there_is_no_bob
02-09-2009, 12:17 PM
Either way, I keep getting poorly-written trash-talk telegrams from the fuckwit. Hopefully I can prepare in a way that'll let me tag him when the opportunity presents itself.
We've got fancy caps in the tailor's - expensive, but you'd probably appreciate it.
Northcott
02-09-2009, 12:30 PM
Yes. Oh, sweet God, yes. That cap's a huge advantage. Now if only my luck in finding weapons would change. I've found great shooting weapons, but not one melee.
there_is_no_bob
02-09-2009, 12:39 PM
I just found a rusty razor blade - but my screwdriver is better! :tongue:
I'm saving up for a pony (and doing crappy quest jobs - I'd much rather build a railway station than tend sheep, but I need to get past that point on the goddamned quest chain) so I won't be putting any cash in the treasury anytime soon, but I'll throw in some more time once we decide what to build next...
Northcott
02-09-2009, 01:39 PM
The gunsmith ended up selling a club at level 2... but unfortunately it's got worse stats than the wine bottle at level 1. I've found a few stones, and each had nice damage output, but nothing melee oriented. I'm back to quarrying Granite in hopes of picking up enough cash to get that cap soon and/or finding something of worth for duelling.
Got another note from Dannyboy -- he'll be back in his town by morning. Seems Cnath was right in the circulation thing. Danny also claims to have whupped on our best duellist... which would be Moone. Boy needs a lesson in humility.
tleilaxu
02-09-2009, 05:05 PM
The gunsmith ended up selling a club at level 2... but unfortunately it's got worse stats than the wine bottle at level 1. I've found a few stones, and each had nice damage output, but nothing melee oriented. I'm back to quarrying Granite in hopes of picking up enough cash to get that cap soon and/or finding something of worth for duelling.
Got another note from Dannyboy -- he'll be back in his town by morning. Seems Cnath was right in the circulation thing. Danny also claims to have whupped on our best duellist... which would be Moone. Boy needs a lesson in humility.
take a look at which items can be found at different jobs, then do the shit out of one.
Northcott
02-09-2009, 10:15 PM
take a look at which items can be found at different jobs, then do the shit out of one.
What, there's a list of what items can be randomly found at different jobs? I thought only the 'standard' byproducts of the jobs were listed.
As a side note: Aquillamon just tried to duel me. My jaw dropped when I smacked him for 74 points of damage and hit him 7 out of 8 turns. Has he been farming anybody else, or was this just revenge on me for my tearing through his town's roster after their members attacked you guys? :D
there_is_no_bob
02-09-2009, 10:28 PM
He's hit me once.
I've been keeping my "Can you kill this guy?" post updated in the town forum.
Northcott
02-09-2009, 10:31 PM
Well, he got smoked hard. Hard enough that he's back in Spitfire Downs, sleeping it off. I may go knocking on his door soon, just to remind him that it ain't polite to farm our folk.
In the meantime, I've got me a spiffy cap to buy.
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