Bagpuss
08-16-2007, 11:23 AM
Okay background is as follows.
Time: Some time between Episode I and II.
Representatives of the Jedi Council (the Players) are sent to Agamar (http://starwars.wikia.com/wiki/Agamar)(an agriworld) to sort out a dispute (at the request of the Supreme Chancellor). The Senate has introduced laws to demilitarise the Trade Federation and two Trade Federation ships have been impounded sortly after jumping into the system.
They were there to pick up the harvest from the planet to distribute to the rest of the sector. The Republican commander there (sort of like the head of the a space coast guard) won't let anyone on the ships until the weapons and battle droids and fighters on board have been decommissioned. Meanwhile food is starting to rot in warehouses and the Trade Federation captain is refusing to purchase damaged foodstuffs.
The players arrive into a difficult diplomatic situation and are seen by the locals as enforcers of a foolish Republican law that is costing them their livelihoods (see what Palpatine has done there).
Any how the players go into the council chamber to meet with the various factions and try and iron out a compromise. They are in a tricky situation as they don't really have the power to authorise anything like aid payments, releasing the Trade Federation ships or the like.
In SAGA you can improve NPCs reactions only one step per encounter, so I figure the council could hold a morning and afternoon session on each day, and they could get a chance to change their reactions a step after each session, and once they have enough people friendly or helpful some compromise (which will allow the food to be transported to the refrigerated storage areas on the ship) will be sorted out.
Currently the factions are...
Tyreca Bremack (http://starwars.wikia.com/wiki/Tyreca_Bremack) (Human Female)
Republican Senator
“I’m so glad you are here, perhaps you can talk some sense into these people. It’s not there fault really, I tried to warn the Senate this law was ill advised.”
Najjar Not (Nikto Male)
Workers Union
“We’ve done the work we should be paid. We aren’t letting that cargo go off planet until we see some money.”
Kay Daniels (Human Female)
Landowners
“We can’t wait for the Senate to debate this in committee. All the while we sit here talking our crops are rotting in warehouses. We should be shipping this cargo now.”
Lt. Commander Tray
(Human Male)
Local Republican Security Chief
“If I’ve told them once I’ve told them a thousand times. No civilians are stepping on that ship until it has been made safe. These civilians don’t seem to appreciate it is a military matter.”
Jazir (Sullustan Male)
Handler’s Union
“He thinks we is pirates. Handler is a respectable trade. I’d like to see him try and operate a 10 tonne repulsor crane.”
Rune Tilldo (Neimoidian Male)
Trade Federation Captain
“We want to help, but we cannot. Our ships are impounded by the Senate, and our finances are in the hands of the courts. This matter is not our fault, but we will do what we can to resolve it.”
Agamar will eventually join the Confederation of Independent Systems (IE: Count Dooku) and while the Separatist Faction hasn't come out in the open yet, it is already sounding out possible allies like Agamar. There is a cell on Agamar that intends to steal the two Trade Federation ships, and hopefully destory the Republican orbital facility at the same time.
So you have the political groups above and a Separatist Cell all on Agamar.
Eventually a resolution will come about where some or all food will get transported to the Trade Federation ships and this is when the Separatist Cell with strike (sneaking on-board as part of the work force) activating the droids and fighters on one of the ships. The player who end up on the ship overseeing events will then have to retake the bridge. Big fight like in the opening of Episode I.
I'm looking for things to do with the party between Council Sessions (mainly in the evenings) while on Agamar in order to break it up the politics. Any other ideas would be appreciated.
Time: Some time between Episode I and II.
Representatives of the Jedi Council (the Players) are sent to Agamar (http://starwars.wikia.com/wiki/Agamar)(an agriworld) to sort out a dispute (at the request of the Supreme Chancellor). The Senate has introduced laws to demilitarise the Trade Federation and two Trade Federation ships have been impounded sortly after jumping into the system.
They were there to pick up the harvest from the planet to distribute to the rest of the sector. The Republican commander there (sort of like the head of the a space coast guard) won't let anyone on the ships until the weapons and battle droids and fighters on board have been decommissioned. Meanwhile food is starting to rot in warehouses and the Trade Federation captain is refusing to purchase damaged foodstuffs.
The players arrive into a difficult diplomatic situation and are seen by the locals as enforcers of a foolish Republican law that is costing them their livelihoods (see what Palpatine has done there).
Any how the players go into the council chamber to meet with the various factions and try and iron out a compromise. They are in a tricky situation as they don't really have the power to authorise anything like aid payments, releasing the Trade Federation ships or the like.
In SAGA you can improve NPCs reactions only one step per encounter, so I figure the council could hold a morning and afternoon session on each day, and they could get a chance to change their reactions a step after each session, and once they have enough people friendly or helpful some compromise (which will allow the food to be transported to the refrigerated storage areas on the ship) will be sorted out.
Currently the factions are...
Tyreca Bremack (http://starwars.wikia.com/wiki/Tyreca_Bremack) (Human Female)
Republican Senator
“I’m so glad you are here, perhaps you can talk some sense into these people. It’s not there fault really, I tried to warn the Senate this law was ill advised.”
Najjar Not (Nikto Male)
Workers Union
“We’ve done the work we should be paid. We aren’t letting that cargo go off planet until we see some money.”
Kay Daniels (Human Female)
Landowners
“We can’t wait for the Senate to debate this in committee. All the while we sit here talking our crops are rotting in warehouses. We should be shipping this cargo now.”
Lt. Commander Tray
(Human Male)
Local Republican Security Chief
“If I’ve told them once I’ve told them a thousand times. No civilians are stepping on that ship until it has been made safe. These civilians don’t seem to appreciate it is a military matter.”
Jazir (Sullustan Male)
Handler’s Union
“He thinks we is pirates. Handler is a respectable trade. I’d like to see him try and operate a 10 tonne repulsor crane.”
Rune Tilldo (Neimoidian Male)
Trade Federation Captain
“We want to help, but we cannot. Our ships are impounded by the Senate, and our finances are in the hands of the courts. This matter is not our fault, but we will do what we can to resolve it.”
Agamar will eventually join the Confederation of Independent Systems (IE: Count Dooku) and while the Separatist Faction hasn't come out in the open yet, it is already sounding out possible allies like Agamar. There is a cell on Agamar that intends to steal the two Trade Federation ships, and hopefully destory the Republican orbital facility at the same time.
So you have the political groups above and a Separatist Cell all on Agamar.
Eventually a resolution will come about where some or all food will get transported to the Trade Federation ships and this is when the Separatist Cell with strike (sneaking on-board as part of the work force) activating the droids and fighters on one of the ships. The player who end up on the ship overseeing events will then have to retake the bridge. Big fight like in the opening of Episode I.
I'm looking for things to do with the party between Council Sessions (mainly in the evenings) while on Agamar in order to break it up the politics. Any other ideas would be appreciated.