Ancalagon
08-13-2007, 12:24 AM
Hello
I'm looking for some feedback on my next adventure I run for my star wars campain. While I have most of it laid out, there are holes in need to fills. General feedback would also be good.
Background: The heroes come to a space station located within an asteroid in a system with a lot of asteroid mining. Recent pirate problems are plaguing the system and the heroes help out (in their underarmed light freighter) and hire a snub fighter to provide themselves escort. After acquiring a cargo of quanadium armor plating, the hero leave on their freighter with their escort, only to find an imperial ship (carrack light cruiser) outside the station - the imps have showed up to clear out the pirates. Unfortunately for the PCs, their cargo is illegal and their forged cargo manifest is not up to snuff.
So the ship gets inspected by imperial soldiers, and they are asked to go on board the Imperial ship for clarifications. The ship's captain ask them about their cargo, where they got it etc, but then said that they were clearly the victims of criminals, and simply lets them go with their ship and cargo.
I am guessing this will make the heroes suspicious, and with good cause - a probe droid has been attached to the back of the ship. This droid will sense when the ship lands on a planet, detach, explore and then report. At this point the adventure forks.
1: the PC discover the probe droid (perhaps with the help of their escort). Since these droids often have self-destruct mechanisms, the only safe way to get rid of it is to trick it into detaching - some trial and error will probably allow it to discover how. The star fighter pilot knows of an abandoned planet nearby they can use. Unfortunately, due to some ionization storm or some technobable, they have to land for minor repairs (after speeding away from the probe droid).
During this time, they are attacked by ... swarms of wolf size insects? Degenerate savages? We haven't tried the character combat system yet so I'm looking for a fight that I can plug in here...
After fighting off the X, the heroes leave (before more show up!) and reach their destination: a secret ship yard, hidden inside a very large sinkhole on another uninhabited planet. Here they deliver the cargo and get their ship improved (I'm guessing: use some of that armor, get better weapons on the ship). Some of the area of the ship yard are cut off - because they are assembling a dozen starfighters for the rebel alliance (the PCs may discover this or not - the yard doesn't advertise that it's doing a lot of work for the rebels). After picking up some scrap metal, they return to their home port.
2: The PCs don't discover, or fail to disable, the probe droid. They reach the yard, get their ship fixed etc, but just as they are about to leave, they realize they have been followed into the system: the Carrack light cruiser is there (their freighter's hyperdrive is much slower than the Carrack's so after the probe droid spots the yard the imperials can get there relatively fast). The yard must evacuate, including their valuable star fighter complements. However, most of these starfighters aren't battle worthy and there isn't enough pilots to fly them anyway. (There are people who can sit in the cockpit and tell the astromech droid to "take us there please", but they are unable to fly the ship into combat). The Carrack sends its Tie fighters ahead to intercept, and the heroes must stay behind with the few other battle worthy ships to give time for the transport and unarmored fighters the time to escape.
so... is this any good? Any idea for that fight on the abandoned planet?
Ancalagon
I'm looking for some feedback on my next adventure I run for my star wars campain. While I have most of it laid out, there are holes in need to fills. General feedback would also be good.
Background: The heroes come to a space station located within an asteroid in a system with a lot of asteroid mining. Recent pirate problems are plaguing the system and the heroes help out (in their underarmed light freighter) and hire a snub fighter to provide themselves escort. After acquiring a cargo of quanadium armor plating, the hero leave on their freighter with their escort, only to find an imperial ship (carrack light cruiser) outside the station - the imps have showed up to clear out the pirates. Unfortunately for the PCs, their cargo is illegal and their forged cargo manifest is not up to snuff.
So the ship gets inspected by imperial soldiers, and they are asked to go on board the Imperial ship for clarifications. The ship's captain ask them about their cargo, where they got it etc, but then said that they were clearly the victims of criminals, and simply lets them go with their ship and cargo.
I am guessing this will make the heroes suspicious, and with good cause - a probe droid has been attached to the back of the ship. This droid will sense when the ship lands on a planet, detach, explore and then report. At this point the adventure forks.
1: the PC discover the probe droid (perhaps with the help of their escort). Since these droids often have self-destruct mechanisms, the only safe way to get rid of it is to trick it into detaching - some trial and error will probably allow it to discover how. The star fighter pilot knows of an abandoned planet nearby they can use. Unfortunately, due to some ionization storm or some technobable, they have to land for minor repairs (after speeding away from the probe droid).
During this time, they are attacked by ... swarms of wolf size insects? Degenerate savages? We haven't tried the character combat system yet so I'm looking for a fight that I can plug in here...
After fighting off the X, the heroes leave (before more show up!) and reach their destination: a secret ship yard, hidden inside a very large sinkhole on another uninhabited planet. Here they deliver the cargo and get their ship improved (I'm guessing: use some of that armor, get better weapons on the ship). Some of the area of the ship yard are cut off - because they are assembling a dozen starfighters for the rebel alliance (the PCs may discover this or not - the yard doesn't advertise that it's doing a lot of work for the rebels). After picking up some scrap metal, they return to their home port.
2: The PCs don't discover, or fail to disable, the probe droid. They reach the yard, get their ship fixed etc, but just as they are about to leave, they realize they have been followed into the system: the Carrack light cruiser is there (their freighter's hyperdrive is much slower than the Carrack's so after the probe droid spots the yard the imperials can get there relatively fast). The yard must evacuate, including their valuable star fighter complements. However, most of these starfighters aren't battle worthy and there isn't enough pilots to fly them anyway. (There are people who can sit in the cockpit and tell the astromech droid to "take us there please", but they are unable to fly the ship into combat). The Carrack sends its Tie fighters ahead to intercept, and the heroes must stay behind with the few other battle worthy ships to give time for the transport and unarmored fighters the time to escape.
so... is this any good? Any idea for that fight on the abandoned planet?
Ancalagon